WotC Ex D&D Beyond Staffers Criticize Relationship With WotC

Ex D&D Beyond Product Manager Andrew Searls and co-founder Adam Bradford have both publicly denounced a detetoriation in the platform's relationship with Wizards of the Coast. Searles, who left DDB in December tweeted publicly, seemingly in support of the OGC community, following the recent Open Gaming License news, that "IMHO, D&D is successul because of the entire community not just...

Ex D&D Beyond Product Manager Andrew Searls and co-founder Adam Bradford have both publicly denounced a detetoriation in the platform's relationship with Wizards of the Coast.

8eD9GGqRbU5-ucGZeg0xzdbyEW49b5VhU5zn6uwJTkeF9AAvdRohptJ0MkZiREZK=w720-h310-1697045735.jpg

Searles, who left DDB in December tweeted publicly, seemingly in support of the OGC community, following the recent Open Gaming License news, that "IMHO, D&D is successul because of the entire community not just because of those that legally own it."


Speaking of his departure, he said "December 16th of 2022 was my last day at Wizards of the Coast and working on D&D Beyond. This was a change for the better. It is hard to describe the feeling of working your dream job and being crushed by it at the same time. But, it is bittersweet. I will miss the people I have worked with day-in and day-out. Despite what it may seem like at times there are really good people at Wizard of the Coast that are working on D&D and D&D Beyond that love the game and the community. For my next adventure, all I can say now is that I’m more excited than I’ve ever been and I’ve wanted to work with these folks for a LONG time. One thing I know for certain, for the rest of my career, I will use technology to make ALL tabletop roleplaying games easier to play. I love this industry and I love these games."

He later went on to comment on WotC itself -- "Quick story. When DDB was first acquired by WotC, I had a conversation with someone on the WotC side. They told me that DDB was only successful because of the D&D logo and not the work we had put into it for 5 years. It’s a culture of arrogance."

He also revealed that many of WotC's staff are against the current OGL situation. In reponse to a tweet which suggested that, Searles responded "I know must of them and I can tell you everything in this statement is true."

D&D Beyond co-founder Adam Bradford, who now works for the Demiplane online tools suite, responded "This was starkly evident well before the acquisition. In the early days of the partnership, things went about as well as you could imagine, and something truly special was created as a result of that. Some top level leadership changes later, and it all took an abrupt nosedive."


D&D Beyond was launched in 2017, and was acquired by WotC in 2022 for $146M. Bradford left DDB in February 2021, along with various other staff including lead writer James Haeck, Community Manager Lauren Urban, and Creative Manager and co-founder Todd Kenrick (who now works for WotC).

 

log in or register to remove this ad


log in or register to remove this ad




Reynard

Legend
Note there are people who tout this argument all the time. It is only partially true.
I mean, if DDB was "Hero System Beyond" it wouldn't be significant to the industry broadly (NOTE: I love Hero; that wasn't a dig.) But that doesn't mean the DDB devs didn't work their butts off to create something really valuable. (I almost said "great" but I don't use DDB so I don't know.)
 

overgeeked

B/X Known World
Wow. That’s not something you say out loud, to a person’s face, even if it were true.

But, terrible as it is, if Beyond was the digital character builder and encyclopedia for say…Fate…no one would know who they were or what they did. It’s that they worked on D&D that got them the spotlight. They also did great work, as others have said. Without both, they got nothing.
 



Wow. That’s not something you say out loud, to a person’s face, even if it were true.

But, terrible as it is, if Beyond was the digital character builder and encyclopedia for say…Fate…no one would know who they were or what they did. It’s that they worked on D&D that got them the spotlight. They also did great work, as others have said. Without both, they got nothing.
That's also not something you say to someone on a team you're trying to integrate into your organization and make them feel like valued members of the overall team.
 

Cadence

Legend
Supporter
Yeah. It's successful for two reasons:

1) It is for D&D
2) It is very good

Both of those things needed to be true for it to be a success. Many things which are for D&D are not a success.

Amen.

As an MtG player I have a hard time picturing WotC doing anything well online. They can't even maintain Gatherer properly as the official repository of what all the cards say, let alone give it much functionality (to the point that Scryfall seems to be the default for everyone who has ever been to a sizeable MtG discussion board before).
 

Remove ads

Remove ads

Top