klofft said:Sorry for the slight threadjack here, but (to put it bluntly) is Exalted worth it? I know I can find a thousand drooling fanboys on rpg.net, but I'm looking for some objectivity. It has tempted me for several years now, but the price, word of its complexity, and the simple truth that I'll probably never get to play it have kept me away. Is it a good read? Would it make an engaging one-shot? Is it easy to pick up and play? (Yes, I have played lots of oWoD and have read nWoD, if that matters in your answer.)
The version of the rules Exalted is most familiar to is Adventure!/Aberrant/Trinity. NWoD is vaguely similar.
It's not worth it for a one-shot, in my opinion. The system just isn't suited for it. It's as complex as D&D 3.5, has lots of individual little rules exceptions in the charms, and works best for a group that's willing to master it and get good enough at it to be rewarded for their mastery. When you understand the rules enough to build a good combo, and then you can throw defenses at the enemy's attacks until you catch him vulnerably low on magical energy and unleash it on him, that's awesome. And the stunting rules are fun. But the prereq to get to that point is a thick hardback of rules, and it's too much to expect all your players to learn the system for a one-shot.
You'd do better to get the Return to the Tomb of 5 Corners, which has a fast-play version of the game in it, for your one-shot. Or else get the 1e core book cheap at half-priced books for the setting and run it using Wushu.