D&D 5E Exanding on splintered shields

And I'm not talking about mid-combat doffing. I'm talking between-combat doffing. Unless you keep the pressure on them that whole time, 2-6 minutes isn't that long a period.
I don't really mind if they did. That's part of the point. There's only so much storage space and gold they have so there are in-built limits to how often this would be a thing.
I'm talking about the kind of people who carried a sack of rats for Hex before they realized they didn't need to move it immediately but could do it at any later time.
Ah. Cheese hounds don't last long at my table, so I don't worry about them when noodling house rules.
Oh. naughty word. Would this work with Mage Armor, as well?

'Cause it would be thematic, but would mean a Warlock with the right Invocation could just sacrifice their armor every third turn or so.
No, because it's a repeatable spell and not an object.
The question that comes to mind for me - is this going to be worthwhile enough to players for them to engage with it and be willing to suffer the hassles of wrecked gear (and replacements)? Or are you just going to see more characters who might have gone with a shield taking up a two-handed weapon?
Why would someone who otherwise would have used a shield opt to not use a shield? Sacrifice a shield and go two-handed for a fight, sure. But never touch a shield when they otherwise would have? That doesn't make sense.
If a PC is going to sacrifice a shield, the sacrifice had better be worth it. Negating a crit doesn't seem like enough, for me. Adamantine armor already makes a PC immune to them without having to sacrifice anything on a regular basis. Sacrificing a shield has to be a more significant or repeatable (within limits) event to be worth it.
I agree. That's why my version is negate all the damage of a single attack rather than negate a crit.
 

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