Charlaquin
Goblin Queen (She/Her/Hers)
Does it need to be?I understand the concept as a mechanic. I just struggle with an understanding how that could be explained as anything other than a game mechanic.
Does it need to be?I understand the concept as a mechanic. I just struggle with an understanding how that could be explained as anything other than a game mechanic.
have fixed damage,One of my biggest pet peves about D&D is rolling to hit and then rolling for damage. So what if Armor was just a form of THP?
All attacks always hit.
THP first, Armor Points Second, HP third
Armor points are (AC-10)* your level, regained after a long rest.
(Dis)advantage means rerolling damage twice.
Any AC boost (shield spell) is now damage reduction.
I’ve hit my thumb with a hammer often enough. Those nails must have a lot of stamina to keep dodging like that.Have you ever actually missed when you swung a sword at something
The thing about the D&D is the numbers have had decades of work getting to where they are now. It’s far from the only way to do things, but starting from scratch is going to take a huge amount of work to get it to a place where it doesn’t suck. Fortunately, there are a bunch of other role playing games that do armour differently, so you (the OP I mean) can always borrow from those.I don't care for the idea myself - it it ain't broke, and all that - but why not try it and see if you like it better? I do think it will add a lot of unforeseen complications that you will have to balance.
So if you don't have proficiency, and attack a extremely tiny target, then you can miss, sometimes.I’ve hit my thumb with a hammer often enough. Those nails must have a lot of stamina to keep dodging like that.
They don’t let me use swords.
I guess that is the other way of reducing die rolls.have fixed damage,
Does it need to be?
Yeah I'd thought THP's as armour for a homebrew class already, but the idea is clearly magical.
For mundane armour, it would break any immersion I had if it 'healed' every rest.
Also how does the system OP is proposing work with dextrous characters who can dodge attacks? Both that and armour go into AC currently.
One of my biggest pet peves about D&D is rolling to hit and then rolling for damage. So what if Armor was just a form of THP?
All attacks always hit.