Psikus
Explorer
Majoru Oakheart said:The problem is this: What happens when the PCs find an inventive way to sell EVERY magic item you give them for 100% of its value. All magic items in 4e of the same level have the same cost. Now, since we aren't punishing them by lowering the amount of gold or items we are giving them, then they now have 5 times the amount of gold the game expects them to have.
I think even that extreme example (those PCs should be REALLY inventive) could be balanced without having to take any money from the players. Just say that while managing to sell items at full value, the PCs have driven the local magic merchant off business. Or encouraged him to move elsewhere. This way, the cost of getting access of all that gold is make it more difficult, or even impossible, to use it to buy (high level) magic stuff. Since they can still craft as normal, they'll end up with a lot of magic items _up to their level_.
As long as you restrict the level of items the players have access to, the system shouldn't break. Having every possible slot filled with gear of the same level might be stronger than average, but not so much.