Excerpt: Fallcrest

mach1.9pants said:
I also note that the naming convention of 4E continues: Fall-crest; Moon-wash; Brown-bottle; Swift-water; Star-light; Blood-spear; Stone-march; etc. Just an observation.....
Also: West-gate, Water-deep, Shadow-dale, Grey-hawk... ;)
 

log in or register to remove this ad

Honestly, this town reminds me a lot of Orlane from Cult of the Reptile God. If you took Orlane, rotated it 90 degrees, you get something pretty darn close to Fallcrest.

Like some wise man here keeps saying, 4e is retro man.
 

I'm going to use this town.. my pc's arent really into roleplaying so its easier for me to use this then create an whole town and the pc's do nothing with it..
 

2. 5% of the population is under arms at all times. That is an enourmous number for a farming town. They must have some real problems in that valley.

The number's closer to 2.5% (which is kind of funny since, if you'd left out that space, you would've written 2.5% :) ).
 

Jack Colby said:
Too bad Fallcrest doesn't seem interesting or realistic. :) I suppose it serves the purpose of totally generic D&D town for beginners well enough though.


Maybe you could post one of your towns so we mere lay-people could glimpse the genius required for a non-lame town?
 


I want my first 4e campaign to have a nautical feel to it, where most of the adventure spots are islands and the points of light are literally separated by harsh seas.

However, I want to use as much of the core fluff as possible, so the empire of Nerath was a sea-faring empire, Winterhaven is in the middle of a "starter" islands, and now Fallcrest is the port-city of that island. Of course, I had to modify the map :)

fallcrest1.jpg


What do you think?
 


Novem5er said:
I want my first 4e campaign to have a nautical feel to it, where most of the adventure spots are islands and the points of light are literally separated by harsh seas.

However, I want to use as much of the core fluff as possible, so the empire of Nerath was a sea-faring empire, Winterhaven is in the middle of a "starter" islands, and now Fallcrest is the port-city of that island. Of course, I had to modify the map :)

What do you think?
I second hong.

I looked at the map, and wondered "so, why is he posting it? Should we point out what to change. Well, I suspect he should change the west side and remove the land mass. Wait, what's going on at the south, the water wasn't there in the original map, was it?

"Stealth Mod". I'd say. Well done. I wait for someone with more understanding of geography to nit-pick your coastline. ;)
 

Andor said:
Some of the population numbers have implications for those of us who care.

1. There are more people in town than in the surrounding farms. This means there is some sort of food generating magic at work even if it's off screen crop blessings.
What? I fail to see why that's true. A good size farm with 10 or so people (a large family) can grow many acres of a crop, along with some animals. I see no reason those 900 people can't feed the 2250 in the area, using simple things like irrigation, natural fertilizer, and beasts of burden. Having the local cleric ask for a blessing over the crops and cattle would just be a nice bonus.

2. 5% of the population is under arms at all times. That is an enourmous number for a farming town. They must have some real problems in that valley.
The sixty warriors means that there are about 20 people on duty at any given time. This is for police duty, patrolling the wall, and guarding the castle. That seems low to me for a PoL setting where they could reasonably expect orc raiders at any time.
 

Remove ads

Top