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Excerpt: Paragon paths (merged)


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Pistonrager said:
Have you forgotten already? stat mods are based on level as well as the actual stat. by the time you get that ability at 11th level(mods increase by 1/2 per level so +5 then and it only gets better...). and with a 16-20 int to start... we're talking 1d8+10 or easily up to +14, when you first get the ability.

plus all the other stacking things that people posted already...

Very powerful... even more so since you can choose the element to use and hit a vulnerability.

We haven't actually seen this born out by any official rule, and in fact it's directly contradicted by all the monster stats we've seen so far.
 

Minigiant said:
Two blades.
Aw man, I like axe and mace.

Stormwardens = minionbane, I like.
Well, all of the Stormwarden Mechanics say things like "You must be wielding two melee weapons." or "(main weapon and off-hand weapon), two attacks per target", and never mentions "blades", so it's probably (hopefully) just fluff.
 

That One Guy said:
Shadow Assassin's coolness is that his AP thing carries over until the end of his next turn.

Shadow Assassin applies until the start of the PCs next turn, not the end.

If it was the end, I'd be less worried by the different wording of the power.
 

Kordeth said:
We haven't actually seen this born out by any official rule, and in fact it's directly contradicted by all the monster stats we've seen so far.

really?

from succubus(level nine)
Str 11 (+4) Dex 18 (+8) Wis 19 (+8)
Con 10 (+4) Int 15 (+6) Cha 22 (+10)

from war devil(level 22)

Str 27 (+19) Dex 23 (+17) Wis 19 (+15)
Con 25 (+18) Int 15 (+13) Cha 18 (+15)

EDIT

and from the Phane(level 26)

Str 24 (+20)
Dex 30 (+23)
Wis 25 (+20)
Con 23 (+19)
Int 28 (+22)
Cha 22 (+19)
 
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Pistonrager said:
Have you forgotten already? stat mods are based on level as well as the actual stat. by the time you get that ability at 11th level(mods increase by 1/2 per level so +5 then and it only gets better...). and with a 16-20 int to start... we're talking 1d8+10 or easily up to +14, when you first get the ability.

plus all the other stacking things that people posted already...

Very powerful... even more so since you can choose the element to use and hit a vulnerability.
I'm pretty sure this is wrong. Characters get half their level to attacks, defenses and skills (and possibly initiative), not to the base stat bonus itself, which is used unmodified for damage, healing surges and other things. The number in monster stats is the monster's untrained skill modifier.
 

Is the PHB truly confirmed to have only 12 paragon paths? This seems almost impossible to me, as one of the paragon paths previewed here is for Star-pact Warlock. If there are only 4 more paragon paths, that basically leaves 1 available for the remaining 3 warlock builds and an alternate wizard path option all in one path. Of course, this doesn't even mention:

Bow using Rangers.
Spellcasting Clerics.
Defensive Fighters.
Charisma/Tactical Warlords.
etc etc

or ANY options. Indeed, if your Star Pact Warlock hit level 11, you would virtually be FORCED to take Doomsayer as your paragon path. Seeing as this completely invalidates the entire idea of further customizing your character choice via Paragon Paths, I'm about 99% certain that the PHB must contain substantially more than 12 Paragon Paths. Perhaps you were thinking Epic Destinies? I believe Epic Destines are purposefully more vague than Paragon Paths, and I could see only having 12 of them in the first PHB. But Paragon Paths?
 

Colmarr said:
Shadow Assassin applies until the start of the PCs next turn, not the end.

If it was the end, I'd be less worried by the different wording of the power.

I suspect the difference in wording is entirely because it's actually possible to make nonspecified attacks after the end of your turn but before the start of your next one, whereas your standard-action attacks only occur on your turn. The "exception" is the wording on the rogue power, to assure you that it applies to OAs and the like, while the cleric's is the "standard," affecting only the remainder of your turn.

Put another way, if an enemy hit you with an Opportunity Attack that beat your AC by 1, and the warpriest's power instead said "you gain a +1 bonus to AC against all opportunity attacks this turn," would you argue that the OA that hit you should be retroactively erased? If not, why should the damage from a previous attack be retroactively increased?
 



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