Kordeth said:
Note that the power says "this turn," not "this round." Could be that "turn" has a specific definition that clarifies this.
Turns are defined, yes: Each character's action is one turn (so the bonus wouldn't apply to AoOs. Doesn't help for this "retroactive damage" debate--which I seriously doubt is an interpretation anyone considered before now.
Sojorn said:
Wait, heavy blade? It's a category now?
Well, light blade was known as a category already (rogue article), so heavy blade stands to reason. What I found interesting is that they feel they have to mention it specifically, since warlords get military melee weapons proficiency automatically. I wonder under what circumstances a warlord might not have that proficiency.
mach1.9pants said:
I would be willing to bet that you can m-c from level one. (even if it is only cross-training initially)
They mentioned in a playtest report, a long time ago, that's it's possible to be a rogue/wizard at level 1, and in a different report that you can be a warlord/wizard at low levels as well. But one option might be to "multiclass" via a Class Training feat at level 1, then when you reach level 11, take up a second class "for real" and retrain the original feat into something else.
Thasmodious said:
Kensei Focus +1 with weapon. This is an 11th level ability. A bonus of only +1 is still relevant at 11-20. This makes me happy.
Of course. The math works out the same way at all levels, so if you're trying to hit AC 25 when your attack bonus is +13, then you should be trying to hit AC 35 when your attack bonus is +23.
MaelStorm said:
There are 8 paths in this preview, 1 for each class. It has been revealed that there is a total of 12 paths in the first PH. It will be interesting to see what will be these additional paths.
I'm hoping they changed their minds about this. If only 4 paths are unaccounted for, then those 4 paths have to offer something to an awful lot of builds: archer rangers, fey and infernal pact warlocks, and warlords who somehow aren't proficient with heavy blades for starters, then trickster rogues, "pacifist" clerics and wizards, and anyone else who doesn't feel like the fit their class-specific PP. We also know that one PP allows a wizard to use a sword as if it were a wand, and there must be other, similar paths. If they stuck with 12, I think it's going to feel really limiting--you either match the archetype they thought up for you, or you multiclass, foregoing the more potent options, like action point broadening, available to those who stayed within the lines.