GoodKingJayIII
First Post
Colmarr said:That's a straw man. How I would argue about an arbitrary alternate power in no way impacts on the proper interpretation of the power in question.
Having said that, and in answer to your question: no I wouldn't. I'm not sure why. I think largely it would be because turning a hit into a possible miss is too much trouble in terms of the maths and record keeping involved. Adding 5 damage to one character's hits (that happened in the last 2 minutes) is much easier than figuring out which OA hits become misses and which OA inflicted what damage.
I'm already satisfied that I will play this as a "prospective only" power and the damage will not apply retrospectively. However, I'm not satisified that that interpretation is the correct RAW one (and I'm generally a stickler for RAW). Nor am I satisfied that this rule is as clear as it should be.
As a lawyer in RL, I know that clarity is a big deal in law/rule making. Getting this power crystal-clear would have been as simple as inserting the words "until the end of your turn" or "until the start of your next turn" or even substituting the word "After" for the word "When" at the beginning of the power.
Of course the wording of rules is important. I agree that it is worded poorly, as presented in the preview.
But precedent and spirit of the law are important as well. There are very few precedents of retroactive damage in 3.x, and what we precedents we do have are for very specific situations (a prestige class ability, a specific spell, etc.). As of yet, we have know evidence that retroactive damage exists in 4e, and while I'll concede it's possible such a rule exists, the principles upon which 4e is built (fast ease of play) suggests to me that such a rule is not coming any time soon.
Once an action has been resolved, generally that action cannot be changed retroactively. If I attack a foe and deal 12 damage, I need to make another attack to deal more damage.