Derren said:
But what would that achieve? Intimidating a noble is quite hard unless you are massively powerful o have some way to blackmail him, but lets say the PCs manage to intimidate the Duke to support them. What kind of support would the Duke give the PCs? Certainly not honest support but rather unreliable one and as soon as the PCs show a weakness the Duke will exploit it to get rid of the PCs.
That sounds more like the result of a failed Skill Challenge (Don't forget, a failed challenge doesn't have to mean "No" but can also mean"Yes with bad side effects") so its quite logical that a successful intimidate moves you toward the "bad" result.
So the Duke can be intimidated, but both a successful and unsuccessful attempt will in the end get the same, bad, result.
That's something to remember as a DM. If the players use intimidation to get their way, they just supplied you a free plot hook that, when used, will increase immersion by showing them that their choices have real consequences. As for success vs failure, I would say it's a success if they get what they want (at least temporarily) and a failure if they get kicked out.
Andur said:
To all of you "intimidate automatically fails" haters. I say you automatically fail at reading comprehension.
It is simply NOT POSSIBLE to INTIMIDATE someone into TRUSTING you. There is no DC 10000000000000 check, it is not possible, because WORDS MEAN THINGS.
BTW, in my campaigns trying to jump to the moon automatically fails, even if you are on the highest mountiantop. I guess I railroad too much...
Exactly. The question then isn't whether or not intimidate should be an automatic failure, but whether the stated goal for the skill challenge was chosen properly. The DM is railroading because there's no reason that the PCs shouldn't be able to use intimidation to get what they want (except for "cuz I decided that the plot should go like this, guys"). If that brings later troubles, so be it. The example challenge here sucks because it makes a dumb assumption.
Fifth Element said:
This is like arguing that a pit fiend's fire resistance is railroading, because it means you can't use fire spells to defeat it. Fire spells are for killing things, so if I can't use them for that in any one particular situation, the DM is a railroader.
Fire resistance is an innate physical quality that all Pit Fiends have. The capacity to understand social situations is an innate physical quality that normal human beings have. The Duke understands intimidation just like anyone else, even if he is in a position where effectively intimidating him would be difficult.
Thyrwyn said:
Remember Leonidas' reaction to being intimidated? He didn't even bother sending back the heads. . . He knew he was not more powerful than Xerxes and his army - that was not the issue.
Messenger-man failed his intimidation check. Maybe he rolled a 19 or 20 or whatever, but the DC was higher than what he had. It is concievable that LEonidas could be intimidated successfully by someone else through the clever use of circumstances.
Cadfan said:
Four responses.
1. There's no difference between saying "an effort at intimidate is automatically a failure" and saying "the Intimidate DC is 40" when you know the party's best intimidator has a +10 skill check and his allies, if aiding him, can only provide a further +8. Even on a 20, that's a 38, and a failure.
Yes there is. For the latter to be equal to the former, the DM would have to check the player's skill modifiers and design around them specifically.
Cadfan said:
2. Some people enjoy a game where, on a natural 20, crazy stuff happens. I've had DMs who would let you roll for anything, and no matter how unlikely it was, if you got a 20 they'd let it happen. Stroll into the Duke's courtyard, where the Duke sits, flanked by 30 heavily armed warriors, 20 archers, and 10 battlemages, and tell him you'll cut him down where he stands if he doesn't go along with what you want, even though at the moment you're weaponless and wearing rags? Roll a 20, it happens. But that's not for everyone, and I don't think the rules should be set up that way.
This is not RAW, so assuming it when making decisions about RAW would be dumb.
Cadfan said:
3. Success at a skill is based on more than just your skill multiplier. Its based on context. For some skills thats really obvious. You can't light a signal fire using only a dead fish, dead fish don't work that way. For some its middling obvious. How hard it is to climb a wall depends on what handholds are available. And as a result, some walls, those without any handholds at all, may be unclimbable. A wall of sheer, rain-slick glass, for example.
In order to be truly immune to intimidation you'd have to have no emotional attachments whatsoever.
Cadfan said:
4. When a DM is preparing, he wastes his time if he assigns DCs to things the players can't accomplish. If I have my second level 3e PCs visited by an incarnation of Pelor, for example, I don't work out the incarnation's hit points. I just mentally note that they can't kill it. Maybe some other set of PCs could kill it under some other circumstances (level 30 PCs wielding artifact weaponry, perhaps), but not this group right now. So why bother?
This is why #1 is not true.