Mustrum_Ridcully said:
I also wonder if rituals can fail - or are they are subtype of skill challenge?
This is all kinds of awesome, but what are the consequences of failing and is doing a ritual identical each time.
Hmmm....
Template: Ritual under pressure.
"Quick, set up those candles"
"The rain keeps putting them out!"
"Then MAKE them stay alight, if we don't finish the rite successfully all hope will be lost"
This skill challenge covers attempts to perform a ritual under heavy environmental duress. Sometimes this is a hostile area (like a storm) and sometimes it means you have to get it perfectly right the first time.
Setup: For the ritual to work, the party have to deal difficulties. Normally rituals are performed in calm and ideal situations, but in this case compromise must be made and difficulties overcome.
Level: Equal to the level of the entire Party +2.
Complexity: 3 (8 Success before 4 Failures)
Primary Skills: Arcana, Nature, Endurance.
Arcana (moderate DCs): You try and perform the ritual, or aid the person performing the ritual. Each failure using this skill counts as two failures. At least one successful Arcana check must be made by the person performing the ritual during the challenge.
Nature (moderate DCs): You try in some way to shelter the ritual and ritualist from the elements. A successful use of this skill allows you to reduce the difficulty of the Endurance checks to a moderate DC.
Endurance (Hard DCs): You try to ignore your own tiredness and struggle on through the hard times. A successful use of this skill allows the use of a Intimidate check to help the Ritualists concentrate.
Religion (moderate to hard DC): You set up the ritual in a familiar and comforting way, by mimicing the religious practices of the participants. Can only be done once.
Intimidate (Hard DC): You brow beat everyone into working harder and faster, NPCs will work ignoring their own discomfort - PC's may chose to expend Healing Surges to add to this.
This can only be done once. If PCs are involved in the ritual, they may (as a whole) expend 4 healing surges each and gain 2 successes instead of 1.
Success: The ritual is a success.
Failure: The ritual is a failure, and all resources used are wasted. The players may well have to find another way to deal with the problem.