LostSoul
Adventurer
Here are my scattered thoughts:
1. This isn't the direction I thought they would go - this looks very gamist to me. If it works, I think it will be brilliant. I'm thinking it's a mechanical way to get what 1st edition had - with less fiat, but with the same creativity from players & DMs to solve challenges.
2. "Intimidate = fail" isn't railroading, in my opinion, it's fiat. Which is fine when it's handled in the way your group likes. This example of fiat seems to be to make the choices of skills the players use more important - they have to find the right one.
It's great that each DM can decide on his own. I doubt I'll have many pre-written auto-failures.
3. Coming up with cool results for failure is a skill that I have been learning recently. It looks like that training will be put to good use with the skill challenges.
In my opinion, failures (from bad to good) are:
1. This isn't the direction I thought they would go - this looks very gamist to me. If it works, I think it will be brilliant. I'm thinking it's a mechanical way to get what 1st edition had - with less fiat, but with the same creativity from players & DMs to solve challenges.
2. "Intimidate = fail" isn't railroading, in my opinion, it's fiat. Which is fine when it's handled in the way your group likes. This example of fiat seems to be to make the choices of skills the players use more important - they have to find the right one.
It's great that each DM can decide on his own. I doubt I'll have many pre-written auto-failures.
3. Coming up with cool results for failure is a skill that I have been learning recently. It looks like that training will be put to good use with the skill challenges.
In my opinion, failures (from bad to good) are:
- The adventure comes to a crashing end.
- The status quo - nothing changes.
- The situation is resolved in the expected way, and the conflict is slightly escalated.
- The situation is resolved in an unexpected way due to the input of the players, and the conflict is changed or escalated because of it.