ryryguy
First Post
It might be railroading if the only way to get anything out of the Duke is by using this template. (Definitely if you must get something out of the Duke to proceed with the rest of the adventure.)
But say the PC's do decide they'd prefer to lean on the Duke. (And we're assuming no epic level PC's who can wipe the whole duchy away, then there is maybe a simple skill check, or no skill check, for this option.)
Skill challenge: coerce the Duke into doing X.
Skills:
Bluff: "The king has given us the authority to execute bad nobles."
Gather Information (or whatever this is rolled into in 4e, is it Diplomacy?) finds a blackmailable secret: "You probably wouldn't want the king to find out about all these taxes you've been skimming."
Linguistics (Forgery aspect): "We have documents showing you were skimming taxes." (Whether he actually did or not)
Streetwise: "We may be off in the dungeon, but don't get any smart ideas, local crime lord Tony S. will be watching you and your family."
History: (Duke nearly died from a snake bite as a child) "Do you like my pet snake? Here, I'll let you hold her. No, I insist!"
Insight/Linguistics: "There's an error in these orders to your guard captain that makes them invald... I'm sure it's just an oversight. Here's a quill. I'll hold my pet snake while you correct it."
and of course... Intimidate: "Don't think we're joking about going to the king/sending Tony S. after your family/having my pet snake give birth in your bed. We are deadly serious..."
Et cetera.
My point is, not only does Intimidate being auto-fail in that template does not mean the Duke is "immune" to Intimidate, but also it does not mean Intimidate cannot be used as part of an approach to achieve more-or-less the same ends. It just cannot be successfully used as part of the "petition for aid, gain his trust" approach.
But say the PC's do decide they'd prefer to lean on the Duke. (And we're assuming no epic level PC's who can wipe the whole duchy away, then there is maybe a simple skill check, or no skill check, for this option.)
Skill challenge: coerce the Duke into doing X.
Skills:
Bluff: "The king has given us the authority to execute bad nobles."
Gather Information (or whatever this is rolled into in 4e, is it Diplomacy?) finds a blackmailable secret: "You probably wouldn't want the king to find out about all these taxes you've been skimming."
Linguistics (Forgery aspect): "We have documents showing you were skimming taxes." (Whether he actually did or not)
Streetwise: "We may be off in the dungeon, but don't get any smart ideas, local crime lord Tony S. will be watching you and your family."
History: (Duke nearly died from a snake bite as a child) "Do you like my pet snake? Here, I'll let you hold her. No, I insist!"
Insight/Linguistics: "There's an error in these orders to your guard captain that makes them invald... I'm sure it's just an oversight. Here's a quill. I'll hold my pet snake while you correct it."
and of course... Intimidate: "Don't think we're joking about going to the king/sending Tony S. after your family/having my pet snake give birth in your bed. We are deadly serious..."
Et cetera.
My point is, not only does Intimidate being auto-fail in that template does not mean the Duke is "immune" to Intimidate, but also it does not mean Intimidate cannot be used as part of an approach to achieve more-or-less the same ends. It just cannot be successfully used as part of the "petition for aid, gain his trust" approach.