Dating myself here, but if anyone remembers the original release of Gamma World (a TSR post-apocolytic RPG), there were three different flow charts for figuring out weapons or other technological doo-dads. The more complicated the weapon, the more complicated the chart. In each step you rolled a die and depending on the result you went one way or the other on the chart. It could end with success, breaking the doo-dad, or having the doo-dad explode.
This reminds me of a somewhat more flexible version of that, especially with the idea of some skill checks opening up other ones. I could even see this concept amortized over an entire adventure where the characters had to have 4 "successes" before 2 "failures" where successes could be things like defeating a certain monster, destroying a certain relic of unholy might, etc.
Anyway, just coffeehousing. Looking forward to it!
This reminds me of a somewhat more flexible version of that, especially with the idea of some skill checks opening up other ones. I could even see this concept amortized over an entire adventure where the characters had to have 4 "successes" before 2 "failures" where successes could be things like defeating a certain monster, destroying a certain relic of unholy might, etc.
Anyway, just coffeehousing. Looking forward to it!