ZetaStriker
First Post
Wulf Ratbane said:I actually like the version that folks here were bandying about. It wasn't "Roll a random skill..." it was, "Do a little roleplaying and convince me that your skill is relevant to the challenge." I liked that. It strongly encouraged players to be engaged and creative.
I also specifically don't like what others have said here they do like: That some skills earn you automatic failures.
It's the problem of absolutes, again. You're telling me it is IMPOSSIBLE for my character to ever Intimidate the Duke? Just a flat out failure? Bad designers! Bad! It may be a semantic thing, but it's important. Crank the DC up by 5 or 10 points, but don't tell me it's literally impossible.
Overall Skill Challenges are a huge win. One of the best and biggest steps forward for the game, IMO.
Exactly what he said. I'll likely only use the Skill Challenge chapter as a guideline and houserule them into working as I imagined them... because if this except is indicative of the whole chapter, which I assume it is if they decided to use this as the preview, then their idea of Skill Challenges in awful. It's practically 'jump through the hoops the DM wants you to'.