They addressed the issue of opposed rolls in social situations with passive Insight and Perception, I believe. Dumbed it down too much in my opinion.AllisterH said:I wonder about opposed rolls though...Bluff for example was an opposed roll versus Sense Motive in 3E....
Well, it is an excerpt from a chapter...
Well, depends how you intend to use the "acrobatic skills", if you understand what I mean.jaelis said:So what would happen if a PC tried to impress the duke with his acrobatics skill? Would it be an automatic failure, or would it not count for anything?
muffin_of_chaos said:They addressed the issue of opposed rolls in social situations with passive Insight and Perception, I believe. Dumbed it down too much in my opinion.
Essentially, Insight covers your ability to read and understand the behaviour and expressions/talking of those around you.AllisterH said:How so? Did Sense Motive become Insight?
I was being a bit facetious with the example, but I think its still a valid point in general. For instance, a player might try to use the history skill to see if there was anything in the duke's background that would provide leverage of some kind. Evidently there actually is. But what if he tried to use history without first succeeding on a diplomacy check?DandD said:Well, depends how you intend to use the "acrobatic skills", if you understand what I mean.
Though if you only mean doing some funny things like balancing on a ball, or doing backflips for entertainment, it surely is entertaining, but what does it help the duke directly? The goal is to convince the NPC that there is something to gain for him, after all. Unless the NPC asks or demands an acrobatic act from the PCs, I wouldn't see the benefit for the acrobatic skill either. It's rather, why should I send 100 of my best men to aid these adventurers to the Doomdark Castle-ruins (which is infested with Gnoll Marauders, by the way)? What's in for me? That would be an example, I guess.
That's why insight, following history checks, bluff and diplomacy might and should be applied, but a circus performance won't do it.
And normally, guests don't perform and beg simultaneously. A rich and influencial host would have his own entertainer to provide amusement for the evening, while the PCs ask/beg for assistance. It would be too shameful for the host, otherwise, if the PC-guests had to do things themselves.
Hawke said:So my questions:
1) When it says "Level" and the answer is "of the entire party" what does that mean? It implies sometimes levels will be specific? How do these encounters scale with level or is this just an XP thing.
2) Complexity 3 - any idea what this means?
3) Moderate DCs ... is this a specific number or will there be mechanics about this that we don't really grasp.
I do also note that it says "Moderate DCs" suggesting they could be used multiple times (each time must be a different character?) but then an easy DC (singular) indicating you can only use the history once. That sound accurate?
Eh, what one DM calls "impossible", another DM will call "very hard". It's just a formalised out for DMs who want the ability to call shenanigans on what they perceive to be cheesy exploits.Wulf Ratbane said:I actually like the version that folks here were bandying about. It wasn't "Roll a random skill..." it was, "Do a little roleplaying and convince me that your skill is relevant to the challenge." I liked that. It strongly encouraged players to be engaged and creative.
I also specifically don't like what others have said here they do like: That some skills earn you automatic failures.
It's the problem of absolutes, again. You're telling me it is IMPOSSIBLE for my character to ever Intimidate the Duke? Just a flat out failure? Bad designers! Bad! It may be a semantic thing, but it's important. Crank the DC up by 5 or 10 points, but don't tell me it's literally impossible.