The original rule provided a framework. As long as you could physically threaten someone, they acted as if they were Friendly towards you, with all that implied (see description of Friendly NPC behavior, etc). Once you couldn't physically threaten them, they acted as if they were Unfriendly or Hostile.Torchlyte said:Does it, though? Does it make sense that the intimidate skill doesn't represent a skill, and that it can only work in way X for Y length of time?
I think the original rule was dumb.
This didn't actually mean they wouldn't do what you ordered. Even an Unfriendly or Hostile NPC can be coerced. Of course, you're outside straight skill rolls at this point, and back to roleplaying and DM discretion.
But it did mean that you couldn't declare Intimidate to eat Diplomacy as a skill, simply because you were talking about dangers instead of mutual advantages. That's ridiculous, once you think about it.
Diplomacy: Aid us, and we will save your kingdom from the fierce dragon!
Still diplomacy: Fail to aid us, and who will save your kingdom from the fierce dragon!
Intimidate: Aid us, or my pet worg will eat your face!