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Excerpt: Swarms

AllisterH said:
I'll ask again.

Does anyone know what alchemist fire falls under? The reason why I ask is that looking at the history of alchemist fire in D&D is that it is an area attack and that it has continuous damage.

Translated to 4E (admittedly, total conjecture), wouldn't alchemist fire basically mean "Game over" for the needlefang swarm thanks to its vulnerability?

It was splash damage in 3e so if its the same in 4e I'd say no, its more like acid orb then burning hands.

But no one knows yet, since alchemy wont be in the PH you have to wait till PH 23 or Alchemy and Doodads.
 

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Ahglock said:
But no one knows yet, since alchemy wont be in the PH you have to wait till PH 23 or Alchemy and Doodads.
It was mentioned in a Gamer Zero talk that Alchemy will be in the Treasure Vault. It works like rituals: You take a feat, and make alchemical items.

I'm pretty sure an Acid Flask would be in a PH 0. ;)
 

Rat swarm is considerably milder (though comparing X skirmishers to X soldiers isn't entirely fair).

Five 1st level KotFS characters vs 4 Rat Swarms:
Resources spent during combat: 2 Action Points, 1 Lay on Hands, 5 Healing surges.
After Combat: 8 healing surges between 3 characters.

Five 2nd level KotFS characters vs 5 Rat Swarms:
Resources spent during combat: 2 Action Points, 1 Lay on Hands, 4 Healing surges.
After Combat: 5 healing surges between 3 characters.

Five 3rd level KotFS characters (w/ +1 weapons/implements/armor) vs 6 Rat Swarms:
Resources spent during combat: 2 Action Points, 1 Lay on Hands, 4 Healing surges.
After Combat: 4 healing surges between 3 characters.

The rat swarms are fairly well balanced. They require an appropriate amount of resources to deal with. They can still be pretty dangerous, as at one point, I had the dwarf taking 12 points of ongoing damage, good thing he's a fast healing HP junkie. The slow speed of the swarm just about guaranteed that the wizard could dump a double scorching burst on them with the crazy warlord bonuses on the second attack. Combine this with a Divine Strength Breath attack during an action point from the Dragonborn Paladin, and stuf goes down fast. A party without the AoE options may be a bit more challenged, but using a daily power or two should get them through the encounter.
 

In our session last night (we've completely switched over for this last month since we now have enough info to get to 4th level) I put my group of 3 level 2s (fighter/warlord/wizard) against a deathjump spider and a swarm of stinging spiders (the drakes renamed). These critters just swarmed out of a huge chest they opened and commenced to wreaking havoc.

It was an awesome fight. The swarm just followed them every round , taking advantage of the fact that at least two of them were generally always within aura radius and getting second strikes at the beginnings of their next turns. I only managed to pull one of them down (due to abysmal rolls), but the effect was nasty on his next turn.

Couple that with the spider's nasty death from above/prodigious leap combo (which often left him out of reach, on the ceiling), and it became a very memorable encounter.

They won of course, which is the point, but the immanent threat of loss was in the air (though never as close as they thought).
 


Mengu said:
The rat swarms are fairly well balanced. They require an appropriate amount of resources to deal with. They can still be pretty dangerous, as at one point, I had the dwarf taking 12 points of ongoing damage
Apparently, ongoing damage of the same type does not stack, so no one should be taking more than 3 damage per round from the rat swarms.
 

Holy :):):):) I can just imagine a post-apocalypticish campaign in which the PCs have to survive among huge swarms ravaging the countryside and legions of undead.

Completely irrelevant to the discussion here? Probably. But, I mean, that would kick ass.
 


My uderstanding is that you can have ongoing 5 fire, acid, necrotic, radiant, lightning, psychic and physical if you get hit with all of them. But you can't have 5 sources of ongoing 5 physical (or 5 unamed).
 


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