Lizard said:Grin. Over on RPG.net, we've got someone claiming the 4e rules are a "return to common sense" because he thinks you're expected to overrule the rules like this. In other words, he's claiming the designers wrote broken/incomplete rules in order to "empower the DM". Me, I'm with you. If it says "ranged", then I don't care about the fluff text; it's ranged and affects swarms as written.
Hmm... well, my preference is to go with the rules as long as they make a modicum of sense. But if I wanted to play M:tG, I'd play M:tG. If the rules yield totally nonsensical results, verisimilitude takes precedence for me.
Now, the interaction of a ranged fire/acid/whatever attack with a swarm is not something I feel yields nonsensical results. I mean, you shoot a ray of fire at a five-foot-square swarm of spiders, you're not going to kill very many of them, just fry a small patch.
In fact, I'm not sure I've seen any 4E rule that I'd consider nonsensical enough to be objectionable--although there are certainly some that require getting used to. (If you ask me, they should have renamed "hit points" to "spirit points" or "vitality" or something, to emphasize that in THIS edition, when they say hit points don't represent pure physical toughness, they actually mean it and the mechanics will be consistent with that...)
Lizard said:Ah, the days of "How can you scare a stone wall to death?" Good times, good times...
See, now that's a perfect example of something that I'd tolerate in M:tG but not in D&D. In M:tG, it's just one of those silly quirks. In D&D, though, I'm going to be fairly annoyed if my DM announces that the stone wall I just took cover behind has been frightened and is running away.
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