FireLance
Legend
I'm a bit more optimistic. I see the potential for a feat that allows normal one-handed weapons to be used in the off hand. I'm not sure about the "easily" done in real life, though - I've handled the long sword that my brother uses in his sword fighting classes and I think I'd have serious trouble fighting with one in each hand. To be fair, it's probably closer to a bastard sword in D&D terms, though.Falling Icicle said:* Only light weapons can ever be used in the off-hand. The whole light-weapon for the off-hand thing has gone from being a way to reduce TWF penalties to an absolute requirement. So a character can't even dual wield longswords anymore? Thanks WotC, for not letting my fantasy hero do what can easily be done in real life (not to mention fantasy literature).
Yeah, Small characters can't use a greatsword, just like in 3.5e. They can use a Versatile one-handed weapon in two hands, though.* Small characters can't use two-handed weapons. Um, what? Don't get me wrong, I was never a fan of the whole small version of every weapon thing in 3.5, but at least it made some sense. This, on the other hand, is just ridiculous. Thanks, WotC, for punishing small characters for being small, and for doing so in a way that doesn't even make sense.
It's an advantage that crops up 5% of the time, and it's possibly balanced by lower average damage (compared to a non-high crit weapon) the rest of the time. It swingier, definitely, but I'm not sure that the advantage is that significant.* High crit weapons have a ridiculous advantage over other weapons, especially at higher levels. Thanks, WotC, I never thought I'd find myself wishing to have the 3e crit rules back.
I guess the idea is that the some weapons rely more on finesse and precision, while others rely more on battering through defences.* Light thrown vs heavy thrown. Why? Why not just have all thrown weapons use Dex for attack and Str for damage?
Giving a bonus also adds an extra variable to differentiate weapons. You can have more accurate but less damaging weapons, or balance a property by reducing the weapon's proficiency bonus.* Lack of proficiency doesn't give a penalty. Apparently, we don't believe in penalties in this game, instead, we just put people at a disadvantage by denying them bonuses. It ends up being the same difference, but you feel better about yourself when you don't have a minus on something. *sigh*
Well, I personally would not give up a shield just for an additional +1 bonus to damage, but there may be powers and other abilities that key off versatile weapons that might make them worthwhile.[edit] Oh, and versatile weapons? Weak. a *whopping* +1 damage is not in any way, shape or form worth giving up the protection of a shield.