DandD
First Post
It's absolutely simple, as it was explained in the tiers-excerpt. The first energy-type gets rounded up, the other is rounded down. In the end, you don't have to track anything, and if the players do have energy resistance to both type, it wouldn't matter anyway. Like I said, they could have done it easier, and made it abstractly, seeing as both energy types do equal damage anyway, they just didn't. It would make sense to roll the damage separately if Cold Damage were rolled with another die, like a d12, and the Fire Damage had to be done with a d6 or so.pukunui said:It makes sense to list it separately so that the DM will roll it separately so that it's easier to determine how much cold and/or fire damage is negated by cold and/or fire resistance. If you tell your players that they've received 23 points of cold and fire damage, and some of them happen to have cold and/or fire resistance, they're going to want to know how much of that damage was cold energy and how much of it was fire and since you didn't roll it separately, you're going to be left saying, "Um ... uh, half was cold and half was fire? So let's just divide the number I rolled by two ... um, hang on ... it was an odd number so let's round down ... um ..."
I know that when I'm going to moderate a game, I will do exactly that. Simply say it does 2d8+18 energy damage (Cold/Fire) and let the players handle the resistances. I know that I can trust my friends at the table.
Rolling separately should only then be done if the damage dices were different. But if they're the same, just roll them together, for ease of play.