UK came of with a great thing in Asgard 6 as part of his system for the Immortal's Handbook, and I use that system myself. That system, however, only takes into account Level, HD, static SA and SQ, and Divine Rank.
After much thought, I have expanded upon UK's guidelines from Asgard 6 in order to come up with a more comprehensive system that takes ALL things into account, including ability acores and varying levels of power for SA and SQ.
This is a work in progress, and I submit it for the approval of all here, including and especially UK, who I hope considers adopting these expanded guidelines (especially after we finish our little test to determine the ECL of Divine Ranks).
Determining ECL:
+1 ECL per Class Level
+1 ECL per +1 CR increase of a Template
+10 ECL for Divine Rank 0
+20 ECL for Divine Rank 1
+4 ECL per Divine Rank over Divine Rank 1
+1 ECL/Hit Die for Dragons and Outsiders
+3 ECL/4 Hit Dice for Magical Beasts, Monstrous Humanoids, Shapechangers
+1 ECL/2 Hit Dice for Aberrations, Elementals, Fey, Giant, Humanoids, Undead (except for Skeletons and Zombies)
+2 ECL/5 Hit Dice for Beasts
+1 ECL/4 Hit Dice for Animals, Constructs, Oozes, Plants, Undead (Skeletons and Zombies), Vermin
+1 ECL per +4 total bonus to ability scores, not counting +1/4 Hit Dice or Levels, minimum +1 (i.e. an athach has Str 27, Dex 12, Con 21, Int 7, Wis 12, Cha 6, which constitutes Str +16, Dex +2, Con +10, Int -4, Wis +2, Cha -4, or a total of +22 to ability scored for +5 to ECL)
+1 ECL per SA or SQ (except as noted below)
+2 ECL for powerful SA or SQ
+2 ECL for Epic SA or SQ (i.e. a normal ability that does something similar to an Epic Feat or Epic Power)
+3 ECL for powerful Epic SQ or SQ (i.e. an ability that does something similar to a very powerful Epic Feat or Epic Power, such as a creature with Great Reflection or Superior Multiweapon Fighting)
+3 ECL for Blindsight
+1 ECL per 20/+2 Damage Reduction (minimum +1)
+1 ECL per 10 Fast Healing or Regeneration (minimum +1)
+1 ECL per 20 Resistance to Energy, per instance, total minimum +1 ECL (i.e. Fire Resistance 20 would be ECL +1, Fire Resistance 40 would be ECL +1, Fire and Cold Resistance 10 would be +1, Fire and Cold Resistance 20 would be +2, etc.)
+1 ECL for Spell Resistance, +1 ECL per 5 Spell Resistance over 20
+1 ECL per +4 Turn Resistance
+1 ECL per Energy Immunity
+1 ECL per attack after four attacks (i.e. if a creature gets 100 attacks, it gets +96 ECL)
+1 ECL per 20 AC over AC 20
+1 ECL per 100% increase in movement over standard movement based on size
+(Creature's Hit Dice ECL Modifier) if the creature can summon more of its own kind, multipled by the number of times per day it may summon (i.e. a Hecatoncheires can summon another of its kind, so it receives +52 ECL because it is intially ECL +52 for being an Outsider)
For the purposes of this system, ECL equals CR in all cases. For CRs over 20, use the following table, borrowed from UK's article in Asgard 6:
ECL --- CR
1-20 --- +1/Level
21-40 --- +1/2 Levels
41-80 --- +1/4 Levels
81-160 --- +1/8 Levels
161-320 --- +1/16 Levels
This format can be continued indefinitely as ECL and CR increases.
Anyway, these are my expanded ECL/CR rules. What do you all think? What are your thoughts on this, UK?
After much thought, I have expanded upon UK's guidelines from Asgard 6 in order to come up with a more comprehensive system that takes ALL things into account, including ability acores and varying levels of power for SA and SQ.
This is a work in progress, and I submit it for the approval of all here, including and especially UK, who I hope considers adopting these expanded guidelines (especially after we finish our little test to determine the ECL of Divine Ranks).
Determining ECL:
+1 ECL per Class Level
+1 ECL per +1 CR increase of a Template
+10 ECL for Divine Rank 0
+20 ECL for Divine Rank 1
+4 ECL per Divine Rank over Divine Rank 1
+1 ECL/Hit Die for Dragons and Outsiders
+3 ECL/4 Hit Dice for Magical Beasts, Monstrous Humanoids, Shapechangers
+1 ECL/2 Hit Dice for Aberrations, Elementals, Fey, Giant, Humanoids, Undead (except for Skeletons and Zombies)
+2 ECL/5 Hit Dice for Beasts
+1 ECL/4 Hit Dice for Animals, Constructs, Oozes, Plants, Undead (Skeletons and Zombies), Vermin
+1 ECL per +4 total bonus to ability scores, not counting +1/4 Hit Dice or Levels, minimum +1 (i.e. an athach has Str 27, Dex 12, Con 21, Int 7, Wis 12, Cha 6, which constitutes Str +16, Dex +2, Con +10, Int -4, Wis +2, Cha -4, or a total of +22 to ability scored for +5 to ECL)
+1 ECL per SA or SQ (except as noted below)
+2 ECL for powerful SA or SQ
+2 ECL for Epic SA or SQ (i.e. a normal ability that does something similar to an Epic Feat or Epic Power)
+3 ECL for powerful Epic SQ or SQ (i.e. an ability that does something similar to a very powerful Epic Feat or Epic Power, such as a creature with Great Reflection or Superior Multiweapon Fighting)
+3 ECL for Blindsight
+1 ECL per 20/+2 Damage Reduction (minimum +1)
+1 ECL per 10 Fast Healing or Regeneration (minimum +1)
+1 ECL per 20 Resistance to Energy, per instance, total minimum +1 ECL (i.e. Fire Resistance 20 would be ECL +1, Fire Resistance 40 would be ECL +1, Fire and Cold Resistance 10 would be +1, Fire and Cold Resistance 20 would be +2, etc.)
+1 ECL for Spell Resistance, +1 ECL per 5 Spell Resistance over 20
+1 ECL per +4 Turn Resistance
+1 ECL per Energy Immunity
+1 ECL per attack after four attacks (i.e. if a creature gets 100 attacks, it gets +96 ECL)
+1 ECL per 20 AC over AC 20
+1 ECL per 100% increase in movement over standard movement based on size
+(Creature's Hit Dice ECL Modifier) if the creature can summon more of its own kind, multipled by the number of times per day it may summon (i.e. a Hecatoncheires can summon another of its kind, so it receives +52 ECL because it is intially ECL +52 for being an Outsider)
For the purposes of this system, ECL equals CR in all cases. For CRs over 20, use the following table, borrowed from UK's article in Asgard 6:
ECL --- CR
1-20 --- +1/Level
21-40 --- +1/2 Levels
41-80 --- +1/4 Levels
81-160 --- +1/8 Levels
161-320 --- +1/16 Levels
This format can be continued indefinitely as ECL and CR increases.
Anyway, these are my expanded ECL/CR rules. What do you all think? What are your thoughts on this, UK?
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