I can't speak for most. But that is basically correct. Edition has some effect, but our groups play style is much more important. As an example: my group started making armor with DR back in 1e and liked it. We have adapted and update those house-rules with each edition since. My point being we make the edition fit our playstyle regardless of what it may or may not be trying to do.So most of you are saying that the following have little to do with how you play: most of the corporate promotions, the advice given in the rulebooks, the printed adventure modules and campaign supplements, the articles written on websites and print periodicals, etc.?
And you're saying that your style of playing the game has remained unchanged across the lifespan of the hobby, without regards to which edition you were playing? That the rules system has little to no bearing on if you focus on combats, exploration, social situations? That the deadliness (or not) of the system has no impact on the scope or length of your campaigns?
FYI, our playstyle is mostly low magic, deadly, but mostly carefree fun (not overly tactical, strategic, or serious).