[Expeditious Retreat Press] Updates


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d20Dwarf said:
Will this be a print product?

P.S. When are we going to do a Dallas gameday?! :)

Yes, this should be in print by march. I'm dealing with various printing quotes right now. I should have it available for sale as a PDF earlier than that so if you like that format it will be available that way as well.

Dallas gameday? hehe well that depends. You do like cheetoes right?

joe b.
 

PDF and print version? Cool!

PDF would give me a chance to read it while waiting for the print version to be released. Print -- hardcover or soft cover?
 

jgbrowning said:
We're providing tools that should have been provided years ago. We're helping GMs simulate medieval surroundings (city, manor, kingdoms) after taking into consideration D20 magic.

What power/magic assumptions did you make? Economies in FR will be vastly different from those in, say, Birthright or Ravenloft.
 

jgbrowning said:


Yes, this should be in print by march. I'm dealing with various printing quotes right now. I should have it available for sale as a PDF earlier than that so if you like that format it will be available that way as well.

Dallas gameday? hehe well that depends. You do like cheetoes right?

joe b.

For print quotes e-mail Doug at dherring@mysticeyegames.com with type of book HC or soft, size, page count and interior b/w or color and I think you will be happy with the quote we can get you :cool:

And I also want to see this book.
 

CRGreathouse said:
What power/magic assumptions did you make? Economies in FR will be vastly different from those in, say, Birthright or Ravenloft.

What we did put assume a no-magic baseline and then allow magic to take affect afterward. Its not perfect, everyone has different ideas about how magic would change things obviously, but it allows you to make your own decisions about how you want magic to change things. Its easily scaleable to fit with what your looking for as long as you have a generally medieval (as opposed to ancient or modern) society/economy.



joe b.
 

There's a discussion at Mortality net in the Cartography forum concerning magic and how it would affect crop growing.

Still really haven't reached a good conlcusion on it.
 

jgbrowning said:
What we did put assume a no-magic baseline and then allow magic to take affect afterward. Its not perfect, everyone has different ideas about how magic would change things obviously, but it allows you to make your own decisions about how you want magic to change things. Its easily scaleable to fit with what your looking for as long as you have a generally medieval (as opposed to ancient or modern) society/economy.

I'm curious to see how you did this. How much effect did magic end up having? (I realize that it is hard, if indeed possible, to answer this in a reasonable amount of time, but I still want to know. :D)

This book is exactly what I've wanted to see/use/buy for the last month! I've been working on developing my world, you see...
 

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