Experience II OOC Thread

Paxus Asclepius said:
As a DM, I tend to be extremely intolerant of poor spelling, so I would greatly appreciate it if you could use some kind of spell-check program for posts in which misinterpretation could be a problem; posts in combat are especially sensitive. I'll tentatively say you're in, but it's dependent on a successful final character.

Well the language issue is a difficult one. I'm now writing in word program and the spelling there is automatic.
The playing on En-World is a step in my seeking of knowledge ;)
I’m Norwegian whit Chilean parents (a mess I know :P ). I’m using En-world as a way to experience some fantastic role-playing ;) , and as a way to read and write so much more English than I do in my everyday life.

So… I really want to join and I will be checking my spelling, but I hope for a little understanding on the language issue.

Thanee said:
In any case, you (any new players) should be able to post on a regular basis (once or twice a week should be the very least IMHO, daily or bidaily would be best - there are always exceptions (holidays and whatnot), of course, just on average one should keep up a steady flow of posts), as that is what we really need, to add some consistency to the adventure, not more people who get lost on the way; got enough of those already.

The regular posting shouldn’t be a problem. One post per day is what I usually post on a Norwegian Rpg site. And as a personal request. If I do not post in three days. Autopilot my character, I hate delays, and try always to post in the games I’m in at least every three days.

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I like the idea of a sorcerer, it’s been some time since I played or made one, but it shouldn't be a problem.
I believe the last time I played a sorcerer was three years ago and she died as lvl 1. A rouge with a regular search skill, and terrible dice rolling lead half of the party into a fatal trap. S**t happens right?

Anyway… Paxus Asclepius let me hear what you have in mind, and let’s take it from there.
 
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I understand, and this most recent post is certainly legible enough.

As far as character goes, there are basically two possibilities. You can either be from the same region that the current characters are from, or you could be from where they're going to end up. The second might have a slight problem with in-character language issues, but a Tongues spell, or two Comprehend Languages, would solve that problem nicely. If you decide to go the second route, I can give you a lot more information about it.
 

Let’s take the second alternative. I can be reached at MSN slopez_b@hotmail.com , I cannot PM or send mail on En-world. With less you want to make a new tread.


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character posted. i'm working on him. please check
 
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Skills:
Skill points: 2+1intx4= 12
[(2+1int per level)x11]=33
4(human at first lvl)=4
1(human per level)=12

12+33+4+12= 61 pts

Is this right? i got this number but is it not to high?

Yeah, by one point. ;)

You calculated 1st level twice for human bonus skill points. The +1/lvl starts at 2nd (as you did with the class skill points).

BTW, unless you have changing Int score, IMHO it's much easier to calculate like this:

2/lvl from class, 1/lvl from Int, 1/lvl from human = 4/lvl x (lvl+3) = 4 x 15 = 60.

The +3 in (lvl+3) represents the 1st level bonus (quadruple skill points).

Bye
Thanee
 

Still squeezing for recruits?

I'd be happy to join in on a crew like this either taking over a character or creating one for when they hit port.
 

Glad to have you. As I mentioned, the two characters best suited for adoption are Gweir, a human ranger, and Teratius, a bard with some backstory notes best not mentioned in public. If those don't appeal, I can send you the same stuff about the destination that I did for Tor.
 

I have updated the character.
I need some help with the feat selection. As i'm not created a sorcerer for a long time, I rather ask for help than rushing it and ending up with a non worthy character for this party ;)
I got some questions:

1.
BREW POTION [ITEM CREATION]
Prerequisite: Caster level 3rd.
Benefit: You can create a potion of any 3rd-level or lower spell that you know.

I assume I need Alchemist’s lab, and craft [alchemy]. Is this right? Do I need something more?

2. are I allowed to read the IC tread?

3. how does this ring function? I cant find a description of the faint illusion spell.

Invisibility: By activating this simple silver ring, the wearer can benefit from invisibility, as the spell.
Faint illusion; CL 3rd; Forge Ring, invisibility; Price 20,000 gp.


And 4.
Thanee said:
Hit Points are HD/2+1 (d4=3, d6=4, d8=5, etc) for 2nd level and up.

I do not understand this, please elaborate.
 
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Hit Points: Instead of rolling you get a fixed number, which is determined by your hit die (HD), which is the d4 in your case, by taking the maximum result, divide by two and then add one. So your sorcerer will always "roll" a 3 for hit points.

Feats: First, your feats are not legal, since Precise Shot has Point Blank Shot as a prerequisite. Then, Spell Focus needs to be specified, for what school it will be (i.e. Evocation or Enchantment). Also, since you are human, you have another feat at 1st level! I'd stay away from Brew Potion, it doesn't seem very useful for a sorcerer, since you do not know many spells to use it with. I'm not sure how useful item crafting will be in general, also, so it might be best to stay away from it completely. Maybe Paxus can tell you more about that. Point Blank Shot would make sense, too (see previous comment). I'm also not so sure about Extend Spell. As a sorcerer you normally can simply recast the spell, so it's rarely needed. A good metamagic feat for a sorcerer of that level is Heighten Spell, as it will make your spells much harder to resist, if necessary. Greater Spell Focus and at this level Spell Penetration are also good ideas in general.

Spells: You absolutely need Prestidigitation (who needs Resistance, anyways - buy a cloak). ;)

In general, I think you have too many damage dealing spells. You can only cast one of those at a time, anyways. Also, you have Greater Invisibility at 4th and 5th level, which is obviously wrong.

I'll list a few additional spells, which are very good choices for sorcerers (some are especially good with Heighten Spell, like Glitterdust, or Slow), maybe you like some of those, maybe not. They are just suggestions and should be seen as those. It's your character, after all. :D

Lvl 1 (5 spells known):
1.Mage Armor
2.Identify M
3.True Strike
4.Magic Missile
5.Alarm

Ray of Enfeeblement (nasty with Empower Spell), Shield.

Not a big fan of True Strike as it's usually equally good to simply cast Magic Missile. ;)

Lvl 2 (5 spells known):
1.Locate Object
2.See Invisibility
3.Hideous Laughter
4.Acid Arrow
5.Invisibility

False Life (the sorcerer's "heal", incredible with Empower Spell), Glitterdust (no SR, area, multi-purpose, great with Heighten Spell).

This is a tough level for sure. Sooo many good spells. :D

Lvl 3 (4 spells known)
1.Dispel Magic
2.Halt Undead
3.Flame Arrow
4.Lightning Bolt

Greater Magic Weapon, Slow (very good with Heighten Spell).

I'm not sure how useful Flame Arrow is, really. You could easily have a bow with that enchantment, then Greater Magic Weapon is probably the better choice. Halt Undead might be a bit too limited, Slow is more universally useful (tho the range is shorter).

Lvl 4 (3 spells known)
1.Ice Storm
2.Summon Monster IV
3.Invisibility, Greater

Dimension Door (always good to have a means to escape), Enervation (very good alternative to damage dealing).

I wouldn't go for Ice Storm, since it does not scale with level and you have plenty other damage spells already. Summon Monster IV is not bad, but it might be better to go for a higher version, like V or VI. In general, the summon line spells are usually only useful (except for diversions and such) in the highest available version.

Lvl 5 (2 spells known)
1.Invisibility, Greater (<- !!)
2.Feeblemind

Wall of Force, Telekinesis, Summon Monster V.

Well, Greater Invisibility is obviously wrong.

Lvl 6 (1 spells known)
1.Chain Lightning

Summon Monster VI

Might be worth thinking about (also see comment under 4th level), but Chain Lightning is cool, too.

There are two more (and probably quite a few other ;)) spells worth mentioning, Scorching Ray and Polymorph. Both are very good, but I didn't list them, since my character (Silvermoon) is already using them a lot (even learned specific feats to enhance those two spells), so we do not end up casting the same spells all the time. ;)

Bye
Thanee
 
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Tor L'Tha said:
2. are I allowed to read the IC tread?

I don't see why not. Just avoid the spoiler (blacked out) text, as it is only for specific characters or the DM.

3. how does this ring function? I cant find a description of the faint illusion spell.

Invisibility: By activating this simple silver ring, the wearer can benefit from invisibility, as the spell.
Faint illusion; CL 3rd; Forge Ring, invisibility; Price 20,000 gp.

Take a look at the Detect Magic spell, there you'll find the "faint illusion spell" (it's the aura you read with that spell, not a spell on its own ;) - faint means weak, so the ring has a weak aura of the magic school of illusion).

The ring works like this: You activate it (standard action) and you turn invisible (as if you had cast the spell with a caster level of 3rd (duration of 3 minutes, most notably)).

Bye
Thanee
 
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I think the issue of feats and spells are resolved, with les there is a logic crack somewhere ;) make comments please.

Concerning the Hp issue, I still dont get it :o i'm truly dumb

i'm not buying the ring of invisibility, but a cloak of resistance is.

I had overseen my not knowledge of any healing magic... :heh:
i think my spells are now a lot more balanced.


thanks for all help thanee, you are a true angel :)
 

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