KDLadage
Explorer
I am toying with an XP rewards system to achieve a couple of goals:
XL...............XP Awarded
-5 (or lower) ........... 0
-4 ..................... 50
-3 .................... 100
-2 .................... 150
-1 .................... 225
+0 .................... 300
+1 .................... 450
+2 .................... 600
+3 .................... 900
+4 .................. 1,250
+5 .................. 1,875
+6 .................. 2,500
+7 .................. 3,750
+8 .................. 5,000
+9 .................. 7,500
+10 ................ 10,000
XL ratings above +10 are at the GMs discression... after all, an encounter this high a level should not be used lightly.
So... what do you think?
(edit: altered the table to make for a more even XP distribution as it scales upward; changed the "party level" system to an individual "character level" system.)
- To keep the early level advancement about the same as it is now -- relatively fast.
- To seriously slow down advancement in the upper levels -- some campaigns I have seen reached the 20th level mark in under a year.
- To make a single XP chart that does not need to be expanded to infinity to work, or need a two-to-three page description of how it works, a-la ELH.
- Do not calculate the average level of the characters involved in the encounter. Each character will have thier experience gained calculated individually based upon their current character level. We will call this the Character Level (CL).
- Calculate the Challenge Rating of the encounter. We will call this the Encounter Level (EL).
- Subtract the Character Level from the Encounter Level. We will call this the Experience Level (XL).
- Check the chart below for the Experience to be given out.
- Take this amount and divide it by the total number of characters involved in the encounter.
XL...............XP Awarded
-5 (or lower) ........... 0
-4 ..................... 50
-3 .................... 100
-2 .................... 150
-1 .................... 225
+0 .................... 300
+1 .................... 450
+2 .................... 600
+3 .................... 900
+4 .................. 1,250
+5 .................. 1,875
+6 .................. 2,500
+7 .................. 3,750
+8 .................. 5,000
+9 .................. 7,500
+10 ................ 10,000
XL ratings above +10 are at the GMs discression... after all, an encounter this high a level should not be used lightly.
So... what do you think?
(edit: altered the table to make for a more even XP distribution as it scales upward; changed the "party level" system to an individual "character level" system.)
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