I've had folks play'em IMC, but always house-ruled that they cast spontaneously. I've also played one myself in a campaign where I knew I was going to be too bored to be an active player, so I wanted something simple and utilitarian.
The class, as written, is rather limp. It can't do much the cleric can't as far as healing goes. It's nice to be able to add your Cha modfier to damage healed, especially when casting those 1 point cure minors, and it's got most of the Cha-based skills and a decent skill-point allotment, so the character can be the party's appointed "face-man". You don't get spontaneous casting, but you do get more spells per day.
Most of the other class features just allow the healer to cast an extral spell as a supernatural ability. It's more or less akin to a cleric receiving domain spells.
The armor restrictions are just downright annoying, and are sufficient to swing more than a few folks away from this class in favor of a cleric.
And the unicorn companion is just...lame. It's like someone saying "we really don't want anyone playing this class".
Or perhaps it's more like "we really want people to use the unicorn mini in our dumb little skirmish game".
Bottom line, this class should be able to heal at range. That would be broken for a cleric or druid, but would redeem this class.
The class, as written, is rather limp. It can't do much the cleric can't as far as healing goes. It's nice to be able to add your Cha modfier to damage healed, especially when casting those 1 point cure minors, and it's got most of the Cha-based skills and a decent skill-point allotment, so the character can be the party's appointed "face-man". You don't get spontaneous casting, but you do get more spells per day.
Most of the other class features just allow the healer to cast an extral spell as a supernatural ability. It's more or less akin to a cleric receiving domain spells.
The armor restrictions are just downright annoying, and are sufficient to swing more than a few folks away from this class in favor of a cleric.
And the unicorn companion is just...lame. It's like someone saying "we really don't want anyone playing this class".
Or perhaps it's more like "we really want people to use the unicorn mini in our dumb little skirmish game".
Bottom line, this class should be able to heal at range. That would be broken for a cleric or druid, but would redeem this class.