I've long had a long/hate relationship with Concentration in 5e. On the one hand, as a martial lover, I definitely see the balance that concentration has brought. On the other, as a DM I have watched many a player show up with spellcasters with the same spells over and over again because they don't want to put anything less in their "precious concentration slot".
So I've been meaning to try a middle ground for a while. I've settled on this, which I've just introduced to my group. Thoughts are welcome, and I'll have follow up thoughts as I see it in play. One last note, I don't allow a lot of multiclassing in my group, so I don't have to worry about any corner cases this system might cause with multi-class characters. I also generally don't do levels past 10th or 11th in my games, so I don't have to worry about high level interactions as much either.
Focus System
Concentration Spells are now divided into two groups: Concentration and "Focus".
All classes with spellcasting gain Focus slots = to their proficiency modifier. Casting spells with the Focus or Concentration keyword use these slots, which work as follows:
0 Slots - Spells without Focus or Concentration Keyword
1 Slot - Spells with Focus Keyword
2 Slot - Spells with Focus Keyword that are the highest level spell you can cast
2 Slot - Concentration Spells
As long as you have slots, you can cast and maintain multiple spells. If you had 4 slots (at higher level), you could even maintain 2 concentration spells at once.
Warlocks: Because they always cast at their highest level as a class benefit, their focus spells always cost 1 slot.
Concentration/Focus and Disruption: Concentration is still disrupted just like before. If you happen to have multiple concentration spells on you, there is still only 1 check made (on a failure, all concentration spells are lost). Focus spells cannot be disrupted, but are lost if target is incapacitated or killed.
Quick Example
So just to show a quick example:
A 7th level caster has 3 focus slots. He could maintain any of the following combinations.
1) 3 focus spells of 3rd level or lower.
2) 1 focus spell at 4th and 1 focus spell of 3rd level or lower.
3) 1 concentration spell, and 1 focus spell of 3rd level or lower.
Spells - Concentration vs Focus
Spells are assessed on a case by case basis. As a general guideline, I will keep spells as Concentration if its a key part of their power balance (Banishment, Polymorph) or the spell is designed as a "channeling type" spell (Witch Beam, Call Lightning, Hex, Summons).
Generally more offensive spells are likely to be concentration, and more buff/defensive spells are focus.
Examples
Hex / Hunter's Mark - Concentration
Polymorph - Concentration
Enhance Ability - Focus
Shield of Faith - Focus
Blur - Focus
Bless - Concentration (because bless is just stupidly good)
So I've been meaning to try a middle ground for a while. I've settled on this, which I've just introduced to my group. Thoughts are welcome, and I'll have follow up thoughts as I see it in play. One last note, I don't allow a lot of multiclassing in my group, so I don't have to worry about any corner cases this system might cause with multi-class characters. I also generally don't do levels past 10th or 11th in my games, so I don't have to worry about high level interactions as much either.
Focus System
Concentration Spells are now divided into two groups: Concentration and "Focus".
All classes with spellcasting gain Focus slots = to their proficiency modifier. Casting spells with the Focus or Concentration keyword use these slots, which work as follows:
0 Slots - Spells without Focus or Concentration Keyword
1 Slot - Spells with Focus Keyword
2 Slot - Spells with Focus Keyword that are the highest level spell you can cast
2 Slot - Concentration Spells
As long as you have slots, you can cast and maintain multiple spells. If you had 4 slots (at higher level), you could even maintain 2 concentration spells at once.
Warlocks: Because they always cast at their highest level as a class benefit, their focus spells always cost 1 slot.
Concentration/Focus and Disruption: Concentration is still disrupted just like before. If you happen to have multiple concentration spells on you, there is still only 1 check made (on a failure, all concentration spells are lost). Focus spells cannot be disrupted, but are lost if target is incapacitated or killed.
Quick Example
So just to show a quick example:
A 7th level caster has 3 focus slots. He could maintain any of the following combinations.
1) 3 focus spells of 3rd level or lower.
2) 1 focus spell at 4th and 1 focus spell of 3rd level or lower.
3) 1 concentration spell, and 1 focus spell of 3rd level or lower.
Spells - Concentration vs Focus
Spells are assessed on a case by case basis. As a general guideline, I will keep spells as Concentration if its a key part of their power balance (Banishment, Polymorph) or the spell is designed as a "channeling type" spell (Witch Beam, Call Lightning, Hex, Summons).
Generally more offensive spells are likely to be concentration, and more buff/defensive spells are focus.
Examples
Hex / Hunter's Mark - Concentration
Polymorph - Concentration
Enhance Ability - Focus
Shield of Faith - Focus
Blur - Focus
Bless - Concentration (because bless is just stupidly good)