Li Shenron
Legend
It's too complicated for my tastes... but it's understandable since you seem to have multiple aspects you want to change:
1- you want to allow maintaining more than one concentration spell at the same time
2- you want some spells not to be disrupted by taking damage
3- you want some spells to be more restricted than others to maintain
4- you want the ability to scale with level
That's quite a lot of purposes to cover. If I were you, I would start experimenting with a house rule that takes care of only 1 or 2 of these, without pretending to finalize a "system" that covers everything. It's your game after all, so it only has to work for your group, not to be a universal system.
YMMV but I wrote those 4 points in order as I would personally consider them from the most important to the least, so I would start addressing point 1 by simply allowing 2 concentration spells at once, but limited to lower levels. So it could read like "You can maintain concentration on maximum 2 spells at the same time rather than 1, if both spells are of a level lower than the maximum you can cast." Maybe I would think of a real-time cost, although I don't know at the moment what cost would be appropriate.
Secondarily, I would address point 2 of "focus" instead of "concentration". I think you might be thinking that some spells aren't that powerful to justify being concentration, but you still don't want them to be stackable freely. If that's the case, it's enough that you make your list of these spells, say that concentration limitations apply but checks aren't needed. But I don't think you need to go farther and allow more stacking of these, keeping them together with other concentration spells under the same limit is OK. That's why I would avoid thinking of point 3 for the time being.
And I would also avoid worrying about point 4: make a house rule that works for your current group level, worry later about whether at higher levels you should grant even more freedom.
1- you want to allow maintaining more than one concentration spell at the same time
2- you want some spells not to be disrupted by taking damage
3- you want some spells to be more restricted than others to maintain
4- you want the ability to scale with level
That's quite a lot of purposes to cover. If I were you, I would start experimenting with a house rule that takes care of only 1 or 2 of these, without pretending to finalize a "system" that covers everything. It's your game after all, so it only has to work for your group, not to be a universal system.
YMMV but I wrote those 4 points in order as I would personally consider them from the most important to the least, so I would start addressing point 1 by simply allowing 2 concentration spells at once, but limited to lower levels. So it could read like "You can maintain concentration on maximum 2 spells at the same time rather than 1, if both spells are of a level lower than the maximum you can cast." Maybe I would think of a real-time cost, although I don't know at the moment what cost would be appropriate.
Secondarily, I would address point 2 of "focus" instead of "concentration". I think you might be thinking that some spells aren't that powerful to justify being concentration, but you still don't want them to be stackable freely. If that's the case, it's enough that you make your list of these spells, say that concentration limitations apply but checks aren't needed. But I don't think you need to go farther and allow more stacking of these, keeping them together with other concentration spells under the same limit is OK. That's why I would avoid thinking of point 3 for the time being.
And I would also avoid worrying about point 4: make a house rule that works for your current group level, worry later about whether at higher levels you should grant even more freedom.