So this question is for those who house ruled free expertise at level 1 or level 5 or whenever, and for people who were lowering monster defenses, and ruling away the expertise feats. For my games I had ruled that you can have expertise for every conceivable weapon or implement you can ever use, for free at 5th level.
Post Essentials, we now have a new bunch of expertise feats that not only give the expertise feat bonus a bit sooner, but also have an added benefit.
Are you making these new feats free also? Or if you had gone with the monster defense bonus adjustment, are you making these feats available, with the attack bonus stripped off? Or are you allowing these feats as is, and if people want to ignore their free expertise and take these feats instead, they can spend the feat slot?
Also the benefits are currently available for the essentials builds, but nothing else really. There is no Tome Expertise, Holy Symbol Expertise, Ki Expertise, Rod Expertise, Totem Expertise, etc. We have many characters who use implements not covered by Essentials.
Just curious how everyone else will be handling the situation. I'm undecided as of now.
Post Essentials, we now have a new bunch of expertise feats that not only give the expertise feat bonus a bit sooner, but also have an added benefit.
Are you making these new feats free also? Or if you had gone with the monster defense bonus adjustment, are you making these feats available, with the attack bonus stripped off? Or are you allowing these feats as is, and if people want to ignore their free expertise and take these feats instead, they can spend the feat slot?
Also the benefits are currently available for the essentials builds, but nothing else really. There is no Tome Expertise, Holy Symbol Expertise, Ki Expertise, Rod Expertise, Totem Expertise, etc. We have many characters who use implements not covered by Essentials.
Just curious how everyone else will be handling the situation. I'm undecided as of now.