I think the 3E designers seem to have sided with the "boring, let's abbreviate it" verdict, else Gather Information wouldn't exist.You found it boring. Some of the other players may enjoy in game investigations.
I think the 3E designers seem to have sided with the "boring, let's abbreviate it" verdict, else Gather Information wouldn't exist.You found it boring. Some of the other players may enjoy in game investigations.
frankthedm said:You found it boring. Some of the other players may enjoy in game investigations. Others may appreciate the location not be well known since if it was, it might already been cleared out by another band of adventurers.
I think the key is, a D&D game shouldn't be like waiting for an amusement park ride. The DM and players are (presumably) already at the same table, so the fun should be able to start right away. So what creates these gaming table "lines"? It could be the DM wanting the players to do something they have no interest in. It could be one player hogging the lion's share of the DM's attention (and not even bothering to make it interesting for the other players). It could be the players bickering amongst themselves. Whatever the cause, most of the group has to wait for the fun to begin.ssampier said:Just like amusement parks. When the place is packed when you wait in line for an hour. The ride lasts 2 minutes. Two minutes of fun packed into one hour. It's hyperbole, sure. You also can tell I am not a ride person.
DM_Jeff said:Sometimes I get the impression that DMs who are insecure or unsure will actually let the players 'wander around aimlessly' instead of taking a direct hand, as if the players will be entertained simply by playing their characters and, well, wandering around.![]()
DM_Jeff said:(. . .) let the players 'wander around aimlessly' instead of taking a direct hand, as if the players will be entertained silmply by playing their characters and, well, wandering around.
boolean said:As LostSoul pointed out, there is the issue of "railroading".
mhensley said:Anytime you are playing in such a boring game, it is your right, nay your duty, to take control away from the dm. Punch your "employer" in the face! Attack the town guards! Push old people into wells! Toss a dwarf through a window! Start a bar fight! DO SOMETHING!
Who cares if your pc gets killed? At least you'll have some fun dying. If another player objects, attack his character! DO SOMETHING!
Now when your pathetic dm get pissed off and throws his campaign notes away in a huff, you can start a new game or find another group to play with.![]()
frankthedm said:It is more of Fun for those Wotc can easily part from thier money vs. Not fun for those Wotc can easily part from thier money. Business do focus groups on stuff like this all the time.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.