Explain to me why are these feats good?

The critical feats depend largely on who is rolling. I have a friend who rolls a crit on ever third roll. He just has a nack for rolling high. So for someone like him crit feats are very beneficial. On the other hand, for some who barely rolls crits, those feats have little benefit.
 

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Dex-based character with Two Weapon Fighting, Weapon Focus (scimitar) and Scimitar Dance and Dex 21 will, on a missed attack with his scimitar main weapon, deal 5+2+1 = 8 points of damage. I don't know if a magic weapon's enhancement bonus would factor in, but if it does the damage at those levels (minimum 11) would be 11.

As for the OA feats, when I DM I consciously provoke OA when the monsters aren't reallly smart. And several powers give you OA, like Viper's Strike (warlord 1).

How do you figure you'll do that damage? The feat is pretty clear when it says, "This damage receives no modifiers or other benefits you normally gain on weapon damage." Unless it has been errata'd that I don't know about you aren't doing this correctly.

Tellerve
 

Only one at-will pushes the target, and you can't use it with a polearm.


If you're a fighter, your OAs already halt the target's movement. Being able to halt it and then push it back a square can be handy, but it's not that big of a boost.


Er... does this have anything to do with Heavy Blade Opportunity?


I'm replying several things at once. And you are looking at the post a bit biased if anything (or just like picking people stuff apart trying to prove...... something?).

I'm referring to the push encounter powers/dailies. You use that ON your turn to push the mob away, when it's the mob's turn, they will have to either come after you or go thru you (unless your softies are really close to you). In either case Polearm's Gamble will trigger the OA for some damage (Reaping strike ie.), unless the mob runs away and wastes a turn doing so.

Some GMs might let you push mobs off a cliff, or into a trap/pit or many of the environmental stuff (like an open fire), if you have it pin against something like that and you, it makes a longsword+board fighter's job a lot easier. I have a group that have a fighter pinning an elite against the wizard's flaming sphere and a wall. Tide of Iron/Reaping Strike, Cloud of Dagger + the Flaming Sphere per turn dmg made short work of it. With HBO, it would much easier to pin a mob against something due to the free Tide of Iron.

It's not that big of a boost, but it's a viable option that is vital for some party make ups, let's not generalize too quickly. One man's garbage is another's man's treasure so to speak. It might not be great if you have a full party. But if it's just 1 defender with 3 softies, it can be life and death.

The last part is referring to the question about Criticals. Please read the OP and all the posts before you try to analyst something, if something isn't clear, you can just ask for clarification instead of trying to be a smart ass :)
 
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The critical feats depend largely on who is rolling. I have a friend who rolls a crit on ever third roll. He just has a nack for rolling high. So for someone like him crit feats are very beneficial. On the other hand, for some who barely rolls crits, those feats have little benefit.

Please say you're not serious.
 



Absolutely 100% serious. What, you never met someone who rolls extremely well? There is more to life then just math. Some people are just lucky.
No, they're not. Someone who always rolls really well is either using (usually unintentionally) a loaded die (because of a manufacturing flaw... air bubble in the die or the like), or is cheating. Another possibility is that you're misremembering how often your friend rolls well.

Yet another possibility is that you're pulling our collective leg (I hope).
 

No, he does it with no matter what dice he rolls. Even when he rolls with my personal dice. I'm also not miss remebering because I've played DnD with him for 12 years and I'm not the only one who has noticed. If he were the DM it would make sence that he would roll 20's more often because they roll more dice then players. That, however, is not the case.

There probably is a mathematical reason for it. It could have anything to do with how he rols the dice. How much spin he applies, how force he uses and the like. Ever third roll is an exageration, but that fact is that some people roll 20's or more often then they should.
 

Statistically, some people will have higher rolls than others when you look at their total rolling history. The thing is that the person who currently has a history of rolling high is still no more likely than the other person to roll high in the future.

Unless there really is something about the way he rolls that produces higher results with any die, but that seems unlikely if he's rolling honestly.
 

No, he does it with no matter what dice he rolls. Even when he rolls with my personal dice. I'm also not miss remebering because I've played DnD with him for 12 years and I'm not the only one who has noticed. If he were the DM it would make sence that he would roll 20's more often because they roll more dice then players. That, however, is not the case.

There probably is a mathematical reason for it. It could have anything to do with how he rols the dice. How much spin he applies, how force he uses and the like. Ever third roll is an exageration, but that fact is that some people roll 20's or more often then they should.
Is your friend one of these guys? :p
http://video.google.ca/videosearch?hl=en&client=firefox-a&rls=org.mozilla:en-US:official&q=video%20dice%20control&um=1&ie=UTF-8&sa=N&tab=wv#

http://video.google.ca/videosearch?hl=en&client=firefox-a&rls=org.mozilla:en-US:official&q=video%20dice%20control&um=1&ie=UTF-8&sa=N&tab=wv#hl=en&client=firefox-a&rls=org.mozilla%3Aen-US%3Aofficial&q=video%20dice%20control&um=1&ie=UTF-8&sa=N&tab=wv&start=20
 

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