Explanation of Ability Scores

I remember (back in 2E, IIRC) seeing a breakdown of ability scores somewhere back in the day that basically amounted to, "Int 18 - Smartest in the region", "Int 20 - Smartest on the continent", etc. This was done for most, if not all of the stats (or maybe it was just the mental stats?). It was a way to rank where someone sits compared to the rest of the population.

It might have been from Dragon magazine. Does anyone remember this?
 

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In 1e your Int. score was roughly equated to your IQ divided by 10, thus Int 10 = IQ 100, Int 18 = IQ 180, and so on.

With scores in the mid-20's possible in 3e this equation breaks down a bit, but it's still a handy guideline for non-boosted stats.

Lanefan
 


That is how I always remembered Intelligence being described.
It also gives you a good excuse to play things with Intelligence 8 ruthlessly in combat. That could be about an 89 intelligence, that is certainly smart enough for something to a be competent hand to hand combatant, especially if they are trained warriors or predators. A 9 intelligence army office with a decent wisdom stat and experience could be pretty savvy.
 

Considering that an 18 Int occurs in about 1 in 216 random rolls, it amounts to "smartest in the village." In fact, since everyone over middle age gets +1, you can say "one of the two smartest guys in the village." Int in D&D doesn't map precisely very well to IQ... it's closer to the scores measured by something like the ASVAB, which the Army uses to guess how much training you would require to perform any one set of skills. Someone with a high IQ would also likely have an above average Wis, Cha, and Dex, as well, although perhaps not very high (before someone mentions Asperger's and such, keep in mind that such conditions are notable precisely because they are the exception to the general rule).

Str doesn't correspond to much of anything... it roughly relates to two kinds of upper body strength (lifting and fast muscle strength), but is also used for jumping. Really, it amounts to "athleticism" in some general way.

Constitution is basically your immune system health, your will to live, and your heart health. The only way to test this in real life is probably to shoot you and expose you to terrible diseases repeatedly and see how you fare.

Dexterity is roughly equivalent to "reaction time," although I imagine it would incorporate things like coolness under pressure, which are learned. Particualy, Combat Reflexes, Dodge, use of missile weapons in fire situations, and so forth depend more on your tolerance of life or death stress than on having delicate little fingers. However, clever fingers do enter into it.

Charisma in the real world depends a lot on empathy, resistance to social stress, self-esteem, creativity, and "EQ." It is very hard to quantify.

Wisdom is an odd bird. Alertness, in real life, relates more directly to intelligence than to intuition. Wisdom, however, relates to intuition, sanity, and things that take a lot of practice. It's the most miscellaneous of all ability scores. Practically everything not related to influencing others or mastering formal knowledge is shoehorned into Wis.
 

pawsplay said:
Wisdom is an odd bird. Alertness, in real life, relates more directly to intelligence than to intuition. Wisdom, however, relates to intuition, sanity, and things that take a lot of practice. It's the most miscellaneous of all ability scores. Practically everything not related to influencing others or mastering formal knowledge is shoehorned into Wis.

Also, oddly enough, your willpower.
 




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