Twowolves said:IIRC, the orignal wording of the Vigor spells made no mention of a maximum duration, but when reprinted in the SC, they specifically put that in to address the qualms some had of Extended Vigor. Part of the reasoning, I believe, was that wands of Extended Vigor were SO much better than wands of Cure Moderate Wounds, outside of combat. Your "hp/gp" ratio for non-combat healing was way off when using wands/scrolls like this.
The logic of this argument falls apart, for me, because there's no reason whatsoever for anyone to buy and use wands of Cure Moderate Wounds for out-of-combat situations. If another combat is imminent, sure (and Vigor et.al. wouldn't be fast enough anyway). Any other time, you'd use wands of Cure Light Wounds for half the healing at a sixth of the cost. By this logic, using a wand of Extended Lesser Vigor at 5th level (for the 30 round duration) would result in 30 pts healing vs. average of 5 from 1d8+1, so 6 times the healing, for (2*5*750 vs. 1*1*750) TEN times the cost. Extended Vigor spells that double the maximum duration just aren't a problem - if you're willing to ignore the "wisdom" of the FAQ.