In addition to the whole Raise Dead issue I brought up in another post I've been having some trouble with extended rests.. Keeping them from becoming commonplace in particular. What's 24 hours to them when it goes by in 3 seconds.
There doesn't seem to be any real detriment to utterly decimating your foes with your daily powers then spending a day recuperating from the fight. Honestly I can't say I blame the players, it's fun to feel powerful, and who in their right mind would keep trecking deeper into a dungeon when they weren't really prepared.
I've looked up a few posts on the issue which have ranged from putting the monsters on alert, to throwing random encounters at them occasionally.. But even still it seems in their best interest to rest to full after every encounter.
If I tell them they can't rest in the dungeon, they can simply walk back to town. Aside from writing in time sensitive quests/rewards, stopping their progress entirely by completely repopulating the dungeon or altering every encounter to be n+4 I can't really think of a good way to re-balance the situation.
Any other suggestions?
There doesn't seem to be any real detriment to utterly decimating your foes with your daily powers then spending a day recuperating from the fight. Honestly I can't say I blame the players, it's fun to feel powerful, and who in their right mind would keep trecking deeper into a dungeon when they weren't really prepared.
I've looked up a few posts on the issue which have ranged from putting the monsters on alert, to throwing random encounters at them occasionally.. But even still it seems in their best interest to rest to full after every encounter.
If I tell them they can't rest in the dungeon, they can simply walk back to town. Aside from writing in time sensitive quests/rewards, stopping their progress entirely by completely repopulating the dungeon or altering every encounter to be n+4 I can't really think of a good way to re-balance the situation.
Any other suggestions?