ZEITGEIST Extended ZEITGEIST Player's Guide (4E)

Bruize

First Post
I'm curious what you guys (Morrus and Ranger Wicket) feel are your favorite Paragon Paths in the new Extended Zeitgeist Player's Guide.

Currently, I'm hoping to see our Hamadryad Druid Technologist stomping around as Iron Treant as soon as my players hit 11.
 

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I'm partial to the ability of Pathfinder characters to take both Steamsuit Pilot and Mad Shootist in order to play Samus, in power armor with a sweet blaster. That might be a bit too sci-fi, though.

Mechanically, I like Polyhistor best, because it let me adapt "Elements of Magic" style 'build-your-own attack' rules to martial combat.

Flavor-wise, I love Monuments of War using Post Traumatic Stress as an offensive power.

Narratively, I'm dreading what I have to do to skyseers and Applied Astronomists in the last four adventures.
 

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