Mark CMG
Creative Mountain Games
Hussar said:I am honestly curious how you do this Shil.
I wonder if he will cite terrain as being one factor that allows for this disparity in levels?
Hussar said:I am honestly curious how you do this Shil.
Hussar said:I am honestly curious how you do this Shil. If your group has a core caster, either cleric or wizard, they've got access to 7th level spells. That's some very serious firepower - a single Mass Suggestion and most of that group is toasty. Or a Huge Elemental is going to blitz through CR 4 or 5 creatures badly.
Mark CMG said:I wonder if he will cite terrain as being one factor that allows for this disparity in levels?
MerricB said:Terrain is a *huge* factor in mass combats. I really can't state how having a large field with obstacles in it makes it much easier for the larger side than the 10' corridor of standard D&D fare.
Some low-level monsters have surprisingly large numbers of HP. I've been using 4th level frost dwarf fighters of late - AC 20+, HP 30+. A 10th level fireball does 35 damage on average, and several of these fighters will make their saves.
Add in one high-level spellcaster, and you have a wall of forces the PCs must overcome before they can get to the really dangerous opponent.
Orcs are also great for this, because - even if they don't hit often - they do a lot of damage when they do hit.
Lizardfolk are puny, however.
Cheers!
Hussar said:But, Shilsen, how do you get around the fact that any of the higher level spells simply mop the floor with these creatures? A Circle of Death spell wipes out half the forces. Even something as simple as a wall of fire spell will seriously impact these guys. Barbarian 1/Fighter 4 only has 35 hp's (roughly, assuming some CON bonuses). A 10 die fireball should kill any that don't make their saves and a second one ends the fight. Never mind the marshall, bard, and NPC wizard who died in the first fireball.
They also had an 8th lvl adept commanding them,
Hussar said:Ah, and there's the kicker. A much higher level guy mixed into the mess with the creatures also somewhat inflated by having higher than average hp's. Ok. That makes sense.
I would point out that the adept and the ogres alone are EL 10.
Depending on how many gnolls we're talking about, this could easily be considered a much higher EL encounter. 6 of your elite gnolls would bring it up to EL 11 (maxed - a 7th jumps it to EL 12)
Sweet fight though. Well done you.![]()
I've noticed that myself. Not only that it means the PCs don't get the treasure, double whammy! I'd give all my NPCs javelins of lightning but the players would lynch me. Not keen on bead of force as it takes a PC out the fight completely, which means the player is reduced to a spectator.shilsen said:NPCs with a lot of cheap single-use items can be a lot more effective than those with permanent magical items. A +1 weapon and +1 armor in the hands or a low-level enemy are unlikely to make much difference, but a Bead of Force (which'll work out cheaper than the weapon & armor combo) will definitely inflict damage and maybe take a PC out of the fight temporarily. A magical bow will inflict some extra damage, but a bunch of flaming (or bane) arrows will do a whole lot more.