WarlockLord said:
*snip*
The inherent annoyingness of Spellcasters and SR You cannot buff yourself if you have SR. It takes a standard action, or an immediate action if you blow a feat. If you lower the SR, the PC spellslingers will blow you to the Nine Hells. And it won't be pretty.
Doug McCrae said:
You can. SR doesn't affect spells you cast on yourself. The PHB doesn't mention this but it's in the DMG page 298 - "A creature's spell resistance never interferes with its own spells, items or abilities."
And, ladies and gentlemen, we have a perfect example of how DM's can affect CR. A simple mistake in the rules leads to large consequences. By Warlocklord's reasoning, a Drow cleric could never heal himself without lowering her SR first. Thus, a Drow cleric becomes much less of a threat. However, by following RAW, we see that this is not an issue and the CR comes back into line.
Note that Doug McCrae is 100% correct according to the
Srd.
Another factor to remember when thinking about CR is that combat in 3rd edition is lethal. Scratch that. Combat in 3e is VERY lethal. Just about any melee monster of a given CR can kill or incapacitate any given equal leveled PC in a single round. It may not be highly likely, but, it is possible, and, over a long enough span, the odds always favour the DM because he makes more attacks. Even without a crit, an orc is capable of 15 points of damage - enough to drop just about any 1st level PC. With a crit, he's averaging about 28 points of damage which is enough to kill just about any PC up to 3rd level. Giants, trolls, and other Brute style critters can pump out a LOT of damage in a round to a single target.
CR doesn't assume a run of luck on the part of the DM. It assumes fairly average rolls from both sides. A couple of lucky die rolls and a standard encounter can get lethal very, very quickly.
Not that this really changes the CR of a creature so much, but, it does lead to some odd results where the party obliterates the +4 EL BBEG only to get their asses handed to them by a -1 EL group of mooks.