Fae Bloodline Feat Progression

Skade

Explorer
Here is a group of feats that have not been playtested in my games at all. I require all sorceror players to take these bloodline feats, and so I wanted there to be a real benefit from them. I think I may have gone overboard though.

I'll post any background info you might like if it helps. One thing that I should note is that my elves have abilities similar to the ones below. Again, they have not really been playtested, the original version had these as feats just like this, but any elf could take them because the effects of Fae blooded was in included in their base stats.

Here they are:
Bloodline Feats: Are similar to background feats in that they must be taken at first level and are geographically sensitive. They have the additional effect of being the prerequisite of playing a sorceror in the Agastasi (non-published) setting. There is a very similar concept in SL's RR2 book, called scion feats, those are optional and one shot, where these are required and have an optional progression.


Fae Blooded (Bloodline)
Prerequisite: Human (non-szvagany), from Gwyneth or Domremy. This Feat must be taken at first level.
Benefit: Grants access to other Fae Blooded feats and raises the characters charisma by 2. Sorcerors with this feat must take the spells associated with it at the earliest possible opportunity in their level advancement.
0 lvl - Dancing lights, ghost sound
1 lvl - Hypnotism, Change Self
2 lvl - glitterdust, Tasha's Hideous Laughter
3 lvl - Suggestion, haste
4 lvl - Emotion, hallucinatory terrain
5 lvl - Dominate Person, Dream
6 lvl - Mass Suggestion, Mislead
7 lvl - Insanity, Simulacrum
8 lvl - Mass Charm, Etherealness
9 lvl - Weird, Shapechange

Fae Sight
Prerequisite: Fae Blooded, Wisdom Score 15
Benefit: May view any ethereal creature normally, and gains a +2 bonus to all saves versus illusions.

Glamoured
Prerequisite: Fae blooded, Charisma Score 17
Benefit: Gain a +2 bonus to Bluff and Seduction checks as the subtle nuances of your features change to suit the desires of those around you. In addition, once per day you may make use of alter self.

Visage of Tatiana
Prerequisites: Fae Blooded, Glamoured, Cha Score 17
Benefit: The Character may take on the full aspect of her Fae heritage, becoming beautiful and terrible to behold. Mechanically this means that the character gains a +4 Bonus to all Charisma based checks, and once per day the character takes on the appearance of a Faery Lord, causing any who oppose them to make a will save or be unable to do so. (Save equal to 10 + ½ character level + Cha Modifer)
 
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me like will use

but please clarify - do Fae blooded get access to the spells listed (gnome-like) or is it only that Fae blooded Scorcerers MUST take them? (so a Fae blooded Rogue for instance would NOT get the spells)
 

Also, with those ability modifiers in the Prerequisite fields-- those should be changed into the raw ability score number, and then made odd, to follow the standard Feat conventions.
 

Thanks for the input, both of you. I edited the feat as suggested.

The spell list is just for sorcerors. I prefer the sorcerors in my games to be more themed, and have to "pay" for what I percieve to be an overly pwerful class. These feats are still powerful, but they pay for it in focus.
 

Just wondering...did you alter the sorceror class at all? The reason I ask is because most people would disagree that sorceror's are overly powerful. And if you did not, how do you feel about wizards (especially specialists?).

Technik
 

Truth is my perception of the sorceror class changed a lot since the time this was done. Since my original 3e game I have had only one other person play a sorceror (they tell me my feats had nothing to do with it, some even took the first of these feats without taking the sorceror class). That very first game though, was dominated by the sorceror. The wizard seemed useless. I have since come to the conclusion it was the players lack of familiarity with magic.

Even having changed my stance though, I still prefer the sorceror to be more themed. As such one revision of this idea, which I had forgotten about till you brought this up, game the first in each progression to the sorceror as a bonus feat.

My thought on a wizard is that any player who puts thought into making items, especially wands and potions, can easily dominate the game given the right amount of treasure. If the player simply relies on his daily spell progression the sorceror will likely be able to outcast him in any arena, lacking divesity but raw numbers.

I was not on the boards for the discussion of wizards and sorcerors. I wish I had, I still have some prejudice against the class. I just hold onto my love of the wizard is all.
 

Yeah I like Themed Scorcerers too (and btw think high level Wizards are TOO powerful) however with my Scorcerers I tend to require the theme as a rp thing and have not really made any rules for it. However giving this Fae Feat as a bonus to a themed Scorcerer seems good to me. (the biggest bummer with Scorcerers is their lack of Skills - and especially Cha skills)

Also thos Stat prereqs shoul be odd (ie change 16 to 17 and 14 to 15...)
 

I came up with something similar for sorcerers in that I thought they didn't have enough depth and why should dragons be the only ones who can create sorcerers.

So what I did was create 7 bloodlines and a sorcerer has to choose one. They are Celestial, Draconic, Elemental, Fey, Fiend, Lycanthrope and Outsider.

Then I created about 5 feats for each bloodline that a sorcerer can take. now am working on PrCs for each sorcerer bloodline, so that they have something to strive for.
 

I have a small selection of these myself. They are:

God-blooded (which is more like river-gods, small deities)
Dark Pact (infernal)
Dragon-blooded (of course)
Old Line (human variants)

I also allowed anyone who played a genasi, dark elf, or my elf varients to play sorcerors, ruling that the level adjustment could also pay for the ability to take sorceror.

Maransreth, do you have those feats and PrCs published anywhere? I'd like to check them out.

Also, made the edits to the stat requisites, making them odd numberts. Why is that preferable though?

Are the stats too high, maybe? My games tend to have pretty high stats, so I'm not worried, but I would like it to be balanced if I ever make anything of it.
-kane
 
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