God-Blooded Feats
Ace: here you go, I'll post these one at a time for now, until i have a chance to type them all. Their currently in a big notebook. tell me what you tyhink, suggestions etc. The coutires listed are campaign specific, but that should not be a problem.
God-Blooded Feat Progression
There are many small gods that populate the world, often forgotten in place of the Faith of the West. These gods held dominion over the natural world, rivers and mountain sides as well as lakes. Many were lustful in their days, desiring company and progeny among the small mortal folk that worshipped them. Though many are quiescent, their legacy lives on in their descendants.
God-Blooded (bloodline)
Prerequiste: Must be taken at 1st level, must be human or half-elven and must be from Vaeslaag, Ircrandir, Anorien, Thangodrun or the Wilds of the North.
Benefit: grants a +2 bonus to wilderness lore checks in their home terrain, and grants the spell like abilities calm animals 1/day, barkskin 1/day, Endure Elements 1/day these are cast as a spell caster of the same character level.
In addition thisfeat allows a character to take levels in the sorceror class. The following spells must be taken at the first opportunity.
0 lvl - Arcane Mark, Mage Hand
1 lvl - Comprehend Languages, Enlarge
2 lvl - Bull's Strength or Cat's Grace, Spectral hand
3 lvl - Water breathing, tongues
4 lvl - Stoneskin, Bestow Curse
5 lvl - Animal Growth, Dream
6 lvl - True seeing, project Image
7 lvl - Ethereal jaunt, Vision
8 lvl - Sunburst, Iron Body
9 lvl - Gate, Time Stop