Fae Bloodline Feat Progression

maransreth said:
I came up with something similar for sorcerers in that I thought they didn't have enough depth and why should dragons be the only ones who can create sorcerers.

So what I did was create 7 bloodlines and a sorcerer has to choose one. They are Celestial, Draconic, Elemental, Fey, Fiend, Lycanthrope and Outsider.

Then I created about 5 feats for each bloodline that a sorcerer can take. now am working on PrCs for each sorcerer bloodline, so that they have something to strive for.

Well post em darn it. I don't want to have to make up my own ;)
 

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Skade said:
I have a small selection of these myself. They are:

God-blooded (which is more like river-gods, small deities)
Dark Pact (infernal)
Dragon-blooded (of course)

and that goes for you too ;)
 

Actually they are being written up as an article for the next d20zine. Have to see what Ghostwind thinks of it and if good, the first part should be in the March issue of the ezine and then the PrCs and some templates in the second article.

The feats created were basically abilities creatures of that type use. eg. dragonic have eyes of the dragon, dragon breathe and wings of the dragon as an example, lycanthrope got shift form (but only after taking 2 other bloodline feats and ability to cast spells of a certain level), that sort of thing.
 

odd scores are pefebel for the fact that it means the havet to get that odd score to get the feat. Instead of just geting it if they have 16 (Wich seams common) they need that 17 which means they haved to put that one ability point into that ability (which latter means they might as well gust put another one in there to even it out any way.)
 

God-Blooded Feats

Ace: here you go, I'll post these one at a time for now, until i have a chance to type them all. Their currently in a big notebook. tell me what you tyhink, suggestions etc. The coutires listed are campaign specific, but that should not be a problem.

God-Blooded Feat Progression

There are many small gods that populate the world, often forgotten in place of the Faith of the West. These gods held dominion over the natural world, rivers and mountain sides as well as lakes. Many were lustful in their days, desiring company and progeny among the small mortal folk that worshipped them. Though many are quiescent, their legacy lives on in their descendants.

God-Blooded (bloodline)
Prerequiste: Must be taken at 1st level, must be human or half-elven and must be from Vaeslaag, Ircrandir, Anorien, Thangodrun or the Wilds of the North.
Benefit: grants a +2 bonus to wilderness lore checks in their home terrain, and grants the spell like abilities calm animals 1/day, barkskin 1/day, Endure Elements 1/day these are cast as a spell caster of the same character level.
In addition thisfeat allows a character to take levels in the sorceror class. The following spells must be taken at the first opportunity.
0 lvl - Arcane Mark, Mage Hand
1 lvl - Comprehend Languages, Enlarge
2 lvl - Bull's Strength or Cat's Grace, Spectral hand
3 lvl - Water breathing, tongues
4 lvl - Stoneskin, Bestow Curse
5 lvl - Animal Growth, Dream
6 lvl - True seeing, project Image
7 lvl - Ethereal jaunt, Vision
8 lvl - Sunburst, Iron Body
9 lvl - Gate, Time Stop
 
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I forgot to add the spell list when I posted. I am not too happy with the list, I think the theme is a little muddled. The idea was to go with enhancement spells primarily, not just buffs, but languages and other utulity spells. I also wanted the sort of abilities that some cultures might mistake for the acts of spirits.
 

Not bad. I like bloodline feats and while I don't require PC Sorcerers to be themed I do encourage it'


I don't have specific bloodline feats IMC but the lineages available are

Old Blood (Humans and Shen near humans, )

Celestial (Rare)

Fiendish

Draconic (Rare!)

Elemental

Fae (Common in fact all of the Spontaneous casting arcane classes are preferred for Elves)
 

I know the word "shen", it means something like monster in one of the chinese dialects, no? What are your mechanics for them?
 

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