werecorpse
Adventurer
Towards heat metal, my group is fairly certain it is an effective death sentence against any target wearing heavy metal armor.
It takes so long to remove that the targets only choice is to break the concentration, which makes it a race. A race I've never seen an NPC with platemail win. It's just too much fire damage to take consistently every round.
absolutely - never go up against lizard men wearing metal armour. Their Druids just cast heat metal on your fighters then swim away, hide and boil them. Does anyone have a good fix for this spell? My idea is to give a save every time you take damage succes being half damage and no disadvantage (still a ton of damage but because it happens over time it can be ameliorated).
btw I don't think the fact it is useless except in certain circumstances (though IMO metal is frequent enough to be as good as a hold person) is a good argument for it being balanced when it's awesome in others. It just makes it a swingy choice. Better to be never op.