Faeries teleport?

I sort of get it. I think it's based on the idea that fey can pop up anywhere, vanish when you take your eyes off them, leave tracks that mysteriously vanish in the woods, and that sort of thing.
This is how I see it too. This + live in another world = teleportation.

What I do find odd is eladrin being somehow more strongly associated with the feywild than elves. Thematically, "wood elves" would seem to fit better with the wilderness, satyrs and the new dryad than "froofy magical elves"
Now I like the feywild and shadowfell concepts but elves=feywild, eladrin=arvandor, drow=demonweb would make more sense.
What can I say, I like symmetry.

If that's the explanation, then they wuoldn't be able to use it while in the Feywild, because that's the place they "step into" when they teleport.

This is particularly jarring when I look at the Feypact warlock. It just doesn't behave mysteriously or anything on the battlemat. It's just "My curse guy died - now I move 3."
This is one problem I have with 4e powers. They make sense mechanically. Thematically not so much (to me, that is.) It's like the "hurling through hell" thing. Wouldn't it seem easier to just leave your ennemy there?
It's not clear either why you can't stay on the other side (or be attacked from there) when you feystep. Maybe there is some ethereal border thing going on between the feywild and the natural world, accessible from both sides but that you don't cross completely when you feystep.

Indeed. But... if that is the case, if the notion is 'they're always movin' and shakin' and you can't hold on to them!' then why is it they can only teleport once per encounter?
I’d say for the same reasons you have martial encounter powers. Not that I like them, mind you.

Just one thing: I think some Vampires need this feature, too. For example, Angel had the habit of doing the "disappear from sight" trick. Guy (or gal) turns around for a moment, turns back, Angel is gone. Unheard and unseen - a quick teleport could explain that, too - possibly better then merely invisibility or a good stealth check. ;)
Teleportation would be via the Shadowfell then (I did say I liked symmetry :)) But then again, this effect could as well be explained as an illusion or by the vampire’s mind affecting powers.
 
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Just one thing: I think some Vampires need this feature, too. For example, Angel had the habit of doing the "disappear from sight" trick. Guy (or gal) turns around for a moment, turns back, Angel is gone. Unheard and unseen - a quick teleport could explain that, too - possibly better then merely invisibility or a good stealth check. ;)
Wait... So, if the, "you look back and their gone" is teleportation... Batman is a FEY!
 




Wait... So, if the, "you look back and their gone" is teleportation... Batman is a FEY!

What does that say about Horatio Caine from CSI: Miami, then? He, seemingly, has the power to appear in people's vicinity without them noticing him arriving!

It's a common trope. I should have thought of Batman, of course. ;)
But comeone - Bats, Vampires, they are closely related. Batman is probably a Damphyr. :)

I suppose "Shadowstep" (= Fey Step) should become a Bloodline replacement power for a 2nd level Utility. (Yes, Dhampyr Eladrin teleport a lot - so what?)
 

For a good treatment of the Fey, look in Tad William's books Memory, Sorrow and Thorn as the Sithi seem to be very like the 4E version of the Eladrin, save that they are more feral.
 


This is one problem I have with 4e powers. They make sense mechanically. Thematically not so much (to me, that is.) It's like the "hurling through hell" thing. Wouldn't it seem easier to just leave your ennemy there?
It's not clear either why you can't stay on the other side (or be attacked from there) when you feystep. Maybe there is some ethereal border thing going on between the feywild and the natural world, accessible from both sides but that you don't cross completely when you feystep.

My thinking was that it was easy to open a portal for a second or two, enough to burn someone or move across a room, but very hard to keep that portal open for any length of time.
 

My thinking was that it was easy to open a portal for a second or two, enough to burn someone or move across a room, but very hard to keep that portal open for any length of time.
That doesn't explain why you can't just leave your opponent on the other side when the portal closes. Or why you can't stay in the feywild. Sometimes being trapped there may be a better option than teleporting a few squares.
 

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