Faeries teleport?


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Explaining how it works or why it works isn't the problem for me, its just the fact that it didn't exist before.

I know, its new, but that doesn't mean that ret-conning it into game worlds (including homebrews) that are 20+ years old works for some of us.

It would be wonderful to get some insight from one of the actual designers.
 

I know, its new, but that doesn't mean that ret-conning it into game worlds (including homebrews) that are 20+ years old works for some of us.
You could simply not use Eldadrin, or replace their Fey Step with 1-round invisibility as a minor action encounter power.
 


I honestly think of Nightcrawler from the X-men with the teleportation thing, and I mean Wolverine did call him an elf on more than one occasion.;)

Yup, that's exactly what i was thinking every time the warlock teleported in our shadowfell campaign. I even described it as BAMF! a few times.
 

lutecius said:
That doesn't explain why you can't just leave your opponent on the other side when the portal closes. Or why you can't stay in the feywild. Sometimes being trapped there may be a better option than teleporting a few squares.

My thoughts are:

Reality in the world of D&D wants to stay pretty much constant. Maybe it's a function of the gods vrs pimordials? The primordials were all about constant change and chaos, gods instilled a level of "this is what is" and stability to the world.

Magic has the power to bend reality, and even break it, and reshape it. But it's not really that easy. Just like in physics an object in motion and all that? Again because reality wants to stay constant, a magician is working against that basic nature.

Thats why most of the magic "spells" are flashy bang quick effects. The magician is just basically grabbing a bunch of "raw" magic power and pumping it into some quick effect...

Like stopping a train in full motion. We could just stick a giant iron wall in front of it, and it would stop.... but we'd also have a huge explosion, of derailed cars, smashed metal, screaming children, and general havoc.

To avoid this we need a more controlled system. Brakes. Brakes stop the train without the bad parts, but they require more time/energy to function.

In magic this takes the form of a ritual.

Rituals require much more effort on the magicians part, but they ahve the power to more fully effect transformation of reality. Effects that can last longer, or permanently, and effects that aren't always as "explosive."

Sooooo getting back to the warlock:

The reality of the situation is "This guy is located in the prime material plane." The warlock can use a quick manipulation to alter reality to say "This guy is in hell." But reality wants to stay constant, so eventually, reality reaserts itself to say "This guy is on the prime material plane."
 


For the warlock and magic in general I would go along with Scribble's explaination for the Eladrin feystep I would go with the walking between worlds explaination as given earlier in the thread. Sort of like the wood between worlds in the Magician's Nephew.
 

Just a magic item. Sunglasses of Teleportation.

Also he has a daily power:

Won't Get Fooled Again Investigator Attack 1
A well timed sarcastic comment brings the noise.
Daily * Martial, Sunglasses
Standard Action Sunglasses
Target: Burst 20
Attack: Intelligence vs. Will
Hit: YEAHHHHHHHHHHHHHHHHHHHHHHHHHHH
Miss: Commercial Break?
 

I know that some contemporary literature (e.g. Dennis L. McKiernan's Mithgar novels), other roleplaying games (e.g., Changeling, Powers & Perils, etc), and even folklore make heavy allusions to the 'otherworld' of fairies being a different realm or world of existence that is not our own Earth.

I've always loved this trope. However, it doesn't bear any relevance to bamfing to me, which is the 4e fey thing.

Needless to say I've come to a happy conclusion for my game which gives all Fey the ability to spot hidden gateways via perception and all know rituals for opening a short term gateway to the Feywild. This fits my vision without worrying about bamfing.

Cheers
 

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