That's also nice! I might need to work that into an adventure some how..."Here! Have a taste of .... the Ventilation Ducts of Hell! A brief moment of the infernal fires licking your skin! And you'll be all dusty, too!"![]()
That's also nice! I might need to work that into an adventure some how..."Here! Have a taste of .... the Ventilation Ducts of Hell! A brief moment of the infernal fires licking your skin! And you'll be all dusty, too!"![]()
You could simply not use Eldadrin, or replace their Fey Step with 1-round invisibility as a minor action encounter power.I know, its new, but that doesn't mean that ret-conning it into game worlds (including homebrews) that are 20+ years old works for some of us.
You could simply not use Eldadrin, or replace their Fey Step with 1-round invisibility as a minor action encounter power.
I honestly think of Nightcrawler from the X-men with the teleportation thing, and I mean Wolverine did call him an elf on more than one occasion.![]()
lutecius said:That doesn't explain why you can't just leave your opponent on the other side when the portal closes. Or why you can't stay in the feywild. Sometimes being trapped there may be a better option than teleporting a few squares.
What does that say about Horatio Caine from CSI: Miami, then? He, seemingly, has the power to appear in people's vicinity without them noticing him arriving!
Just a magic item. Sunglasses of Teleportation.
I know that some contemporary literature (e.g. Dennis L. McKiernan's Mithgar novels), other roleplaying games (e.g., Changeling, Powers & Perils, etc), and even folklore make heavy allusions to the 'otherworld' of fairies being a different realm or world of existence that is not our own Earth.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.