Fair 1st level Spell?

Sigurd

First Post
This spell is from an ezine called "current events" at http://roger.carbol.com/rpg/K_CE/K_CE.htm the spell was marked as Open Game Content.

My question is it too powerful for 1st Level.


Ray of Incapacitation
OGC Current Events #8

Evocation [Electricity]
Level: Sor/Wiz 1
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: Fortitude partial; see text
Spell Resistance: Yes
A ray of electrical energy projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target. You gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or made out of metal, carrying a lot of metal, or the like).
The ray deals 1d4 points of electrical nonlethal damage and the target must make a Fortitude saving throw or be stunned for 1d4 rounds. On a critical hit, the target takes 2d4 points of electrical damage. This is normal, rather than nonlethal, damage.
Material Component: A scale from a shocker lizard.



What do people think?
 
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The effect is roughly in line with Sleep, Color Spray, or Hideous Laughter, but with no HD limit on the Stunning, and no Mind-affecting tag, it stays strong throughout levels. Overall, it's slightly stronger than existing Core 1st level spells.

Put me down as "not reasonable"
 

Presumably as a ray spell its only one target. Maybe I'm assuming to much though. You'd have a HD limit even with one target?

A "Mind affecting" tag would lump it with spells creatures have immunities to but would that be right if its really 'nervous system' affecting. Its an evocation not an enchantment.


I imagine creatures with resistance to electricity would be unaffected by the stun affects..


Sigurd
 
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Bump the stunning effect down to 1 round. Increase the base damage to 1d8.

I'm not sure whether the critical should be lethal or nonlethal damage. That seems more like a flavor issue. Either way, I think it would be better if it was written, "On a critical, damage from Incapacitating ray is lethal rather than non-lethal." The fact that damage is (normally) doubled is implied, and by not writing out what it is you interact better with other feats or abilities which modify damage.
 

This would be best used to stun an opponent and let an ally do a CDG, so I think Hold Person is the spell to compare it to (the damage is pretty trivial). It doesn't seem quite as strong as that spell.

As it is, I'd say a bit too strong. But if you took the duration down to 1 round I think it would be fine.

EDIT: Of course as one of the very few spells that does non-lethal damage, you should compare it to the Whelm spells (which I think are in Complete Mage?). I don't have the books handy so I'm not sure how they compare.
 

Ilium said:
This would be best used to stun an opponent and let an ally do a CDG, so I think Hold Person is the spell to compare it to (the damage is pretty trivial). It doesn't seem quite as strong as that spell.

As it is, I'd say a bit too strong. But if you took the duration down to 1 round I think it would be fine.

EDIT: Of course as one of the very few spells that does non-lethal damage, you should compare it to the Whelm spells (which I think are in Complete Mage?). I don't have the books handy so I'm not sure how they compare.

a stunned creature is not helpless, so an ally could not CDG.
 

I really like the nonlethal damage option.

The spell is not going to be a bad ass killer. I'm thinking it would be very affective in a low to almost non combat situation. Sort of like a taser for capturing rather than killing. If you're chasing someone you want to question its really bad form to put an arrow into them.

I haven't checked on the fortitude saves for horses but I think they would be a prime candidate for this spell in a chase.

Sigurd
 

Ilium said:
EDIT: Of course as one of the very few spells that does non-lethal damage, you should compare it to the Whelm spells (which I think are in Complete Mage?). I don't have the books handy so I'm not sure how they compare.

Whelm spells are in the Player's Handbook II, FWIW.
 

Monks get Stunning Fist at first level. Also, this spell has a range of Close, which is very iffy for a wizard, so it looks like a good first level spell. However, I'm thinking about how it can be abused: consider a fighter who takes a level of sorceror to get this spell. Or a fighter with an item that can cast this spell. The lethal damage on a crit is also annoying. Cut out the stunning effect and it's underpowered compared to Whelm (1d6 per 2 levels, max 5d6 at L9).

I find the stunning effect without HD limit OTT for a first level spell.
 

On thoughts and consideration with my DM it became a 2nd level spell. He added 1/2 caster level to the stun duration.

General agreement?


Sigurd
 

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