Fallen Angel [Character Gallery]

NAME: Erenor Argentus
RACE: Human
TYPE: Humanoid(Human)
LEVEL: 5
CLASS: Rogue / Bard / Swashbuckler 2/1/2
ALIGNMENT: Neutral Good
DEITY: Mystra
AGE: 29
XP: 10,000
NEXT: 15,000

STATS:
Net Base Points Level Other
STR 10 (--) 10 +2 --
DEX 17 (+3) 16 +8 +1
CON 14 (+2) 14 +6 --
INT 16 (+3) 16 +8 --
WIS 10 (+0) 14 +2 --
CHA 14 (+2) 14 +6 --

INIT: +8 (+4 Dex, Imp. Initiative +4)
HD: 2d6+4 / 1d6+2 / 3d10+6
HP: 37
AC: 15 (10 +4 Dex, Bracers+1)
Touch: 15 (+4 Dex, Bracers +1)
Flat-Footed 11 (Bracers +1)
MOVE: 30’
Arcane Fail%: 0%

SAVES:
Fortitude +3 (Swb2, Bar 0, Rog0, Con1)
Reflex +11 (Swb1, Bar 2, Rog3, Dex4, Grace1)
Will +3 (Swb1, Bar 2, Rog0, Wis0)
Modifiers:
Grace +1 - Bonus +1 to REFLEX save

ATTACK ROLLS:
BAB: +3 (Swb +2, Rog +1)
Melee: +3{+6} (Weapon Finesse +3)
Ranged: +6

WEAPONS:
Weapon To Hit Damage Critical Special
Rapier +7 d6+4 15-20X2 Masterwork(+1), Keen (2,320gp)

Dagger, Thrown(6) +6 d4 20X2

Main-Gauche +6 d4 19-20X2 Can be used as buckler (+1 AC to one opponent), no attack

Handaxe, Thrown(2) +6 d6 19-20X2


Special:
Anytime opponent is denied AC bonus (flat-footed, flanked, etc) add +d6 to damage for Sneak Attack


ARMOR
Type Bonus Max DEX Armor Check Arcane Fail% Special
Bracers of Armor +1


FEATS:
1- Dodge
Bonus - Combat Expertise
Hum- Improved Initiative
3- QuickDraw

RACIAL TRAITS:
HUMAN:
Bonus Feat, Bonus Skill Points

CLASS FEATURES:
Swashbuckler:
Weapon Finesse
Grace +1 (Bonus to Reflex Saves)
Insightful Strike (Int bon us to dmg)

Rogue:
Sneak Attack +d6
Trapfinding
Evasion

Bard:
Bardic music 1/day
Bardic knowledge +4 (1 Bard, 3 Int)
Countersong
Fascinate
Inspire courage +1


OTHER CLASS FEATURES:
Bardic Spells:
0-level: 3

Spells Known:
Detect Magic
Light
Message
Open/Close



SKILLS: (55 Rogue pts / Bard 9 / 14 Swashbuckler pts - 78 total)
Appraise +4 (1 ranks, 3 int)
Balance +6 (3 ranks, 3 dex)
Bluff +9 (7 ranks, +2 cha)
Climb +1 (1 ranks, +0 str)
Decipher Script +4 (1 ranks, 3 int)
Diplomacy +6 (4 ranks, 2 cha)
Disable Device +4 (1 ranks, 3 int)
Disguise +3 (1 ranks, 2 cha)
Escape Artist +6 (3 ranks, 3 dex)
Forgery +4 (1 ranks, 3 int)
Gather Information +7 (5 ranks, 2 cha)
Hide +4 (1 ranks, 3 dex)
Intimidate +7 (5 ranks, 2 cha)
Jump +2 (2 ranks, 0 str)
Knowledge(Local) +4 (1 ranks, 3 int)
Knowledge(History) +4 (1 ranks, 3 int)
Listen +4 (4 ranks, 0 wis)
Move Silent +4 (1 ranks, 3 dex)
Open Locks +4 (1 ranks, 3 dex)
Perform +5 (3 ranks, 2 cha)
Search +4 (1 ranks, 3 int)
Sense Motive +5 (5 ranks, 0 wis)
Sleight of Hands +8 (5 ranks, 3 dex)
Spot +4 (4 ranks, 0 wis)
Tumble +10 (7 ranks, 3 dex)
Use Magic Item +9 (6 ranks, 3 Int)
Use Rope +6 (3 ranks, 3 dex)

LANGUAGES:
Common, Elven, Goblin, Orc

EQUIPMENT:
HEAD -> Hat of Disguise (1,800gp)
LENSES ->
CLOAK ->
NECK ->
ARMOR ->
ROBE ->
VEST ->
BRACERS -> Armor +1 (1,000gp)
GLOVES ->
RING 1 ->
RING 2 ->
BELT ->
BOOTS ->
BACKPACK ->
WEAPON (R)-> Rapier, Masterwork, Keen (2,232 gp)
WEAPON (L)->
MISC -> Efficient Quiver (1,800)

STORED EQUIPMENT:
Backpack with Waterskin, Scroll bandolier (25), 1 trail ration, bedroll, sack, Flint&Steel, 3 torches of Continual Flame, sack of caltrops (30), 2 tanglefoot bags, masterwork disguise kit (+1), emerald (200gp), ruby (150gp), hammer&chisel, chalk, 4 spare daggers
quill&ink(2), whip (use rope skill)

Scrolls:
Arcane Lock (1)(175gp)
Bull's Strength (3)(450gp)
Comprehend Languages (2) (50gp)
Identify (5) (625gp)
Mage Armor (5) (125gp)
Mount (4) (100gp)
Reduce Person (1) (25gp)
Remove Fear (2) (50gp)
Rope Trick (1) (150gp)
Spider Climb (1) (150gp)
Total: 1900gp

Potions:
Cure Light Wounds (4) (200gp)


CONSUMED:
8,932 gp


CASH
68 gp

A true jack-of-all-trades, Erenor does it all...he is a lady's man, known for his charming good looks and outlandish tales; he is a poet and regales courts and lords with high tales of dragons and hellish beasts; he is a scholar, having written several books on his travels and accomplishments, claiming to have answered several world mystries in his soon-to-be epic life; he is a warrior, having virually single-handedly beaten back an invading orc horde that would have otherwise crippled the local economy of a northern kingdom for decades...he loves the sound of his own voice and will be the first to tell anyone anywhere he's done it first, ten times better and with the odds stacked twice as high against him.....a true rogue. (CG)
 
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Brother Provoni
Human Male 5th Level Cleric of The Phoenix

Patron Deity: The Phoenix
Alignment: Neutral Good
Height: 5’9”
Weight: 164 lbs.
Hair: Red
Eyes: Green
Age: 26

Str: 10 (+0)
Dex: 10 (+0)
Con: 12 (+1)
Int: 14 (+2)
Wis: 16 (+3) [4th level stat bump]
Cha: 16 (+3)

Class and Racial Abilities:

*Divine Spells
*Turn Undead 6/day (Turn Check 1d20+5, Turning Damage 2d6+9, Turns as a 6th level Cleric)
*Sun domain (Once per day can perform a greater turning, undead that would normally be turned are destoryed instead)
*Travel domain (For a total time per day of 1 round per cleric level, he can act as if under the effects of a Freedom of Movement spell. Survival is a class skill)

Hit Dice: 5d8+5
HP: 31
AC: 14 (+0 Dex, +4 armor)
Init: +0 (+0 Dex)
Speed: 30ft

Saves:
Fortitude +5 [+4 base, +1 Con]
Reflex +1 [+1 base, +0 Dex]
Will +9 [+4 base, +3 Wis, +2 Iron Will]

BAB: +3
Melee Atk: +3
Melee weapon: Masterwork Quarterstaff, Attack +4, Damage 1d6, x2 Crit
Ranged Atk: +3
Ranged weapon: Masterwork Sling, Attack +4, Damage 1d4, x2 Crit. Range 50’

Skills:
Concentration +8 (7 Ranks, +1 Con)
Diplomacy +13 (8 Ranks, +3 Wis, +2 Negotiator)
Heal +7 (4 Ranks, +3 Wis)
Knowledge: History +6 (4 Ranks, +2 Int)
Knowledge: Religion +10 (8 Ranks, +2 Int)
Knowledge: Planes +5 (3 Ranks, +2 Int)
Sense Motive +5 (0 Ranks, +3 Wis, +2 Negotiator)
Spellcraft +8 (6 Ranks, +2 Int)

Feats:
Improved Turning
Iron Will
Negotiator

Languages
Common, Celestial, Giant, Draconic

Spells Prepared

0th - detect magic, read magic, light, guideance, virtue
DC 13, can convert to cure minor wounds for 1 point of healing

1st - bless, magic stone, sanctuary, shield of faith, (d) longstrider.
DC 14, can convert to cure light wounds for 1d8+5 points of healing

2nd – hold person, spiritual weapon, remove paralysis, (d) heat metal
DC 15, can convert to cure moderate wounds for 2d8+8 points of healing

3rd – dispel magic, prayer, (d) searing light
DC 16, can convert to cure serious wounds for 3d8+8 points of healing



Equipment:

Masterwork chain shirt
Masterwork quaterstaff
Masterwork sling
40 sling bullets
10 sliver sling bullets
Cleric’s vestments
Iron holy symbol of The Phoenix
Belt pouch
Alchemist’s fire (5)
Holy water (4)
Pearl of Power, 1st Level
Pearl of Power, 2nd Level
Scroll (cure light wounds, detect evil, comprehend languages, magic weapon)
Scroll (restoration, lesser (2), zone of truth, find traps)
Scroll (blindness, daylight, dispel magic, neutralize poison)

Money:
727 gold
10 silver
 
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NAME: Korton
RACE: Human
TYPE: Humanoid
LEVEL: 5
CLASS: Warmage 4/Hexblade 1
ALIGNMENT: CN
DEITY: n/a at this time (tell me if I really should have a deity)
XP: 10,000
NEXT: 15,000

STATS:
Net Base Points Level Other
STR: 14 +2
DEX: 14 +2
CON: 12 +1
INT: 16 +3 (was 15 at pt buy. +1 at level 4)
WIS: 10
CHA: 14 +2

INIT: +2 (+Dex, +0 Feats)
HD: 4d6 + 1d10 + 5
HP: 30
AC: 19 (10 +2 Dex, +5 Chain Shirt +1, +1 Shield, +1 ring of protection)
Touch: 11 (+2 Dex)
MOVE: 30 feet
Arcane Fail%: 0%

SAVES:
Fortitude +3 (+1 class, +1 Con)
Reflex +4 (+1class, +2 Dex)
Will +7 (+6 class , +0 Wis)
Modifiers: +1 cloak of resistance
None

ATTACK ROLLS:
BAB: +3
Melee: +5
Ranged: +5

WEAPONS:
Weapon To Hit Damage Critical Special
Masterwork Longsword 1d8+2/19-20x2 +6 to hit
Masterwork Silver Dagger 1d4+2/19-20x2 +6 to hit

ARMOR
Type Bonus Max DEX Armor Check Arcane Fail% Special
Chain Shirt +1 (+5 AC, ACP –1, 0% AF, +1 magic enhancement bonus)

FEATS:
1st Level – Combat Casting
Hum(If Applicable)- Spell Focus: Evocation
3rd Level – Greater Spell Focus: Evocation

RACIAL TRAITS:
+4 skill points at 1st level, +1 each additional class level.
One bonus feat

CLASS FEATURES:
Armored Mage (light) – light armor doesn’t cause arcane spell failure.
Warmage Edge: +3 damage to all damage dealing spells.
Advanced Learning: Gained bonus spell
Hexblade’s Curse 1/day: Will DC 12

OTHER CLASS FEATURES

SKILLS: (38 Class Total Points/34 Warmage + 4 Hexblade)
Concentration: +8 (7 ranks)
Craft (trapmaking): +8 (5 ranks)
Intimidate: +9 (7 ranks)
Knowledge (arcana): +11 (8 ranks)
Knowledge (history): +7 (4 ranks)
Spellcraft: +10 (7 ranks)

LANGUAGES:
Common Tongue
Draconic
Elf
Dwarf

EQUIPMENT:
HEAD ->
LENSES ->
CLOAK -> Cloak of Resistance +1 (1,000 gp)
NECK ->
ARMOR -> Chain Shirt +1 (1,250 gp)
ROBE ->
VEST ->
BRACERS ->
GLOVES ->
RING 1 -> Ring of Protection +1 (2,000 gp)
RING 2 ->
BELT ->
BOOTS ->
BACKPACK ->
WEAPON (R)-> Longsword, masterwork (315 gp)
WEAPON (L)-> Light steel shield (9 gp) or dagger silver masterwork (302 gp) or nothing

STORED EQUIPMENT:
Elixir of Fire Breath (1,100 gp), Fire Elemental Gem (2,250 gp), 3 Endure Fire Potions (150 gp), 4 Cure Minor Potions (200 gp), 1 Burning Hands scroll (25 gp), 1 lesser fire orb scroll (25 gp), 1 blades of fire scroll (150 gp), backpack (2 gp), bedroll (1 sp), caltrops (1 gp), scroll case (1 gp), flint and steel (1 gp), ink (8 gp), hooded lantern (7 gp), manacles (15 gp), small steel mirror (10 gp), oil 2 flasks (2 sp), 10 sheets paper (4 gp), 3 belt pouches (3 gp), silk rope 50 feet (10 gp), 4 torches (4 cp), waterskin (1 gp), whetstone (2 cp), 6 days rations (3 gp), spell component pouch (5 gp).

CONSUMED:
what should go here??

CASH: 105 gp, 7 cp, 8 sp

SPELLS:
spells per day (0/1/2) - 7/7/3
0-level spells - acid splash, disrupt undead, light, ray of frost
1st-level spells - lesser acid orb, burning hands, chill touch, lesser cold orb, lesser electric orb, lesser fire orb, magic missle, shocking grasp, sleep, lesser sonic orb, true strike, and darkness (from Advanced Learning class ability)
2nd-level spells - blades of fire, continual flame, fireburst, fire trap, flaming sphere, melf's acid arrow, pyrotechnics, scorching ray, shatter.

Spell DC's (all spells are evocation spells):
0-level: 14
1st-level: 15
2nd-level: 16
Background:
 
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