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NAME: Erenor Argentus
RACE: Human
TYPE: Humanoid(Human)
LEVEL: 5
CLASS: Rogue / Bard / Swashbuckler 2/1/2
ALIGNMENT: Neutral Good
DEITY: Mystra
AGE: 29
XP: 10,000
NEXT: 15,000
STATS:
Net Base Points Level Other
STR 10 (--) 10 +2 --
DEX 17 (+3) 16 +8 +1
CON 14 (+2) 14 +6 --
INT 16 (+3) 16 +8 --
WIS 10 (+0) 14 +2 --
CHA 14 (+2) 14 +6 --
INIT: +8 (+4 Dex, Imp. Initiative +4)
HD: 2d6+4 / 1d6+2 / 3d10+6
HP: 37
AC: 15 (10 +4 Dex, Bracers+1)
Touch: 15 (+4 Dex, Bracers +1)
Flat-Footed 11 (Bracers +1)
MOVE: 30’
Arcane Fail%: 0%
SAVES:
Fortitude +3 (Swb2, Bar 0, Rog0, Con1)
Reflex +11 (Swb1, Bar 2, Rog3, Dex4, Grace1)
Will +3 (Swb1, Bar 2, Rog0, Wis0)
Modifiers:
Grace +1 - Bonus +1 to REFLEX save
ATTACK ROLLS:
BAB: +3 (Swb +2, Rog +1)
Melee: +3{+6} (Weapon Finesse +3)
Ranged: +6
WEAPONS:
Weapon To Hit Damage Critical Special
Rapier +7 d6+4 15-20X2 Masterwork(+1), Keen (2,320gp)
Dagger, Thrown(6) +6 d4 20X2
Main-Gauche +6 d4 19-20X2 Can be used as buckler (+1 AC to one opponent), no attack
Handaxe, Thrown(2) +6 d6 19-20X2
Special:
Anytime opponent is denied AC bonus (flat-footed, flanked, etc) add +d6 to damage for Sneak Attack
ARMOR
Type Bonus Max DEX Armor Check Arcane Fail% Special
Bracers of Armor +1
FEATS:
1- Dodge
Bonus - Combat Expertise
Hum- Improved Initiative
3- QuickDraw
RACIAL TRAITS:
HUMAN:
Bonus Feat, Bonus Skill Points
CLASS FEATURES:
Swashbuckler:
Weapon Finesse
Grace +1 (Bonus to Reflex Saves)
Insightful Strike (Int bon us to dmg)
Rogue:
Sneak Attack +d6
Trapfinding
Evasion
Bard:
Bardic music 1/day
Bardic knowledge +4 (1 Bard, 3 Int)
Countersong
Fascinate
Inspire courage +1
OTHER CLASS FEATURES:
Bardic Spells:
0-level: 3
Spells Known:
Detect Magic
Light
Message
Open/Close
SKILLS: (55 Rogue pts / Bard 9 / 14 Swashbuckler pts - 78 total)
Appraise +4 (1 ranks, 3 int)
Balance +6 (3 ranks, 3 dex)
Bluff +9 (7 ranks, +2 cha)
Climb +1 (1 ranks, +0 str)
Decipher Script +4 (1 ranks, 3 int)
Diplomacy +6 (4 ranks, 2 cha)
Disable Device +4 (1 ranks, 3 int)
Disguise +3 (1 ranks, 2 cha)
Escape Artist +6 (3 ranks, 3 dex)
Forgery +4 (1 ranks, 3 int)
Gather Information +7 (5 ranks, 2 cha)
Hide +4 (1 ranks, 3 dex)
Intimidate +7 (5 ranks, 2 cha)
Jump +2 (2 ranks, 0 str)
Knowledge(Local) +4 (1 ranks, 3 int)
Knowledge(History) +4 (1 ranks, 3 int)
Listen +4 (4 ranks, 0 wis)
Move Silent +4 (1 ranks, 3 dex)
Open Locks +4 (1 ranks, 3 dex)
Perform +5 (3 ranks, 2 cha)
Search +4 (1 ranks, 3 int)
Sense Motive +5 (5 ranks, 0 wis)
Sleight of Hands +8 (5 ranks, 3 dex)
Spot +4 (4 ranks, 0 wis)
Tumble +10 (7 ranks, 3 dex)
Use Magic Item +9 (6 ranks, 3 Int)
Use Rope +6 (3 ranks, 3 dex)
LANGUAGES:
Common, Elven, Goblin, Orc
EQUIPMENT:
HEAD -> Hat of Disguise (1,800gp)
LENSES ->
CLOAK ->
NECK ->
ARMOR ->
ROBE ->
VEST ->
BRACERS -> Armor +1 (1,000gp)
GLOVES ->
RING 1 ->
RING 2 ->
BELT ->
BOOTS ->
BACKPACK ->
WEAPON (R)-> Rapier, Masterwork, Keen (2,232 gp)
WEAPON (L)->
MISC -> Efficient Quiver (1,800)
STORED EQUIPMENT:
Backpack with Waterskin, Scroll bandolier (25), 1 trail ration, bedroll, sack, Flint&Steel, 3 torches of Continual Flame, sack of caltrops (30), 2 tanglefoot bags, masterwork disguise kit (+1), emerald (200gp), ruby (150gp), hammer&chisel, chalk, 4 spare daggers
quill&ink(2), whip (use rope skill)
Scrolls:
Arcane Lock (1)(175gp)
Bull's Strength (3)(450gp)
Comprehend Languages (2) (50gp)
Identify (5) (625gp)
Mage Armor (5) (125gp)
Mount (4) (100gp)
Reduce Person (1) (25gp)
Remove Fear (2) (50gp)
Rope Trick (1) (150gp)
Spider Climb (1) (150gp)
Total: 1900gp
Potions:
Cure Light Wounds (4) (200gp)
CONSUMED:
8,932 gp
CASH
68 gp
A true jack-of-all-trades, Erenor does it all...he is a lady's man, known for his charming good looks and outlandish tales; he is a poet and regales courts and lords with high tales of dragons and hellish beasts; he is a scholar, having written several books on his travels and accomplishments, claiming to have answered several world mystries in his soon-to-be epic life; he is a warrior, having virually single-handedly beaten back an invading orc horde that would have otherwise crippled the local economy of a northern kingdom for decades...he loves the sound of his own voice and will be the first to tell anyone anywhere he's done it first, ten times better and with the odds stacked twice as high against him.....a true rogue. (CG)
RACE: Human
TYPE: Humanoid(Human)
LEVEL: 5
CLASS: Rogue / Bard / Swashbuckler 2/1/2
ALIGNMENT: Neutral Good
DEITY: Mystra
AGE: 29
XP: 10,000
NEXT: 15,000
STATS:
Net Base Points Level Other
STR 10 (--) 10 +2 --
DEX 17 (+3) 16 +8 +1
CON 14 (+2) 14 +6 --
INT 16 (+3) 16 +8 --
WIS 10 (+0) 14 +2 --
CHA 14 (+2) 14 +6 --
INIT: +8 (+4 Dex, Imp. Initiative +4)
HD: 2d6+4 / 1d6+2 / 3d10+6
HP: 37
AC: 15 (10 +4 Dex, Bracers+1)
Touch: 15 (+4 Dex, Bracers +1)
Flat-Footed 11 (Bracers +1)
MOVE: 30’
Arcane Fail%: 0%
SAVES:
Fortitude +3 (Swb2, Bar 0, Rog0, Con1)
Reflex +11 (Swb1, Bar 2, Rog3, Dex4, Grace1)
Will +3 (Swb1, Bar 2, Rog0, Wis0)
Modifiers:
Grace +1 - Bonus +1 to REFLEX save
ATTACK ROLLS:
BAB: +3 (Swb +2, Rog +1)
Melee: +3{+6} (Weapon Finesse +3)
Ranged: +6
WEAPONS:
Weapon To Hit Damage Critical Special
Rapier +7 d6+4 15-20X2 Masterwork(+1), Keen (2,320gp)
Dagger, Thrown(6) +6 d4 20X2
Main-Gauche +6 d4 19-20X2 Can be used as buckler (+1 AC to one opponent), no attack
Handaxe, Thrown(2) +6 d6 19-20X2
Special:
Anytime opponent is denied AC bonus (flat-footed, flanked, etc) add +d6 to damage for Sneak Attack
ARMOR
Type Bonus Max DEX Armor Check Arcane Fail% Special
Bracers of Armor +1
FEATS:
1- Dodge
Bonus - Combat Expertise
Hum- Improved Initiative
3- QuickDraw
RACIAL TRAITS:
HUMAN:
Bonus Feat, Bonus Skill Points
CLASS FEATURES:
Swashbuckler:
Weapon Finesse
Grace +1 (Bonus to Reflex Saves)
Insightful Strike (Int bon us to dmg)
Rogue:
Sneak Attack +d6
Trapfinding
Evasion
Bard:
Bardic music 1/day
Bardic knowledge +4 (1 Bard, 3 Int)
Countersong
Fascinate
Inspire courage +1
OTHER CLASS FEATURES:
Bardic Spells:
0-level: 3
Spells Known:
Detect Magic
Light
Message
Open/Close
SKILLS: (55 Rogue pts / Bard 9 / 14 Swashbuckler pts - 78 total)
Appraise +4 (1 ranks, 3 int)
Balance +6 (3 ranks, 3 dex)
Bluff +9 (7 ranks, +2 cha)
Climb +1 (1 ranks, +0 str)
Decipher Script +4 (1 ranks, 3 int)
Diplomacy +6 (4 ranks, 2 cha)
Disable Device +4 (1 ranks, 3 int)
Disguise +3 (1 ranks, 2 cha)
Escape Artist +6 (3 ranks, 3 dex)
Forgery +4 (1 ranks, 3 int)
Gather Information +7 (5 ranks, 2 cha)
Hide +4 (1 ranks, 3 dex)
Intimidate +7 (5 ranks, 2 cha)
Jump +2 (2 ranks, 0 str)
Knowledge(Local) +4 (1 ranks, 3 int)
Knowledge(History) +4 (1 ranks, 3 int)
Listen +4 (4 ranks, 0 wis)
Move Silent +4 (1 ranks, 3 dex)
Open Locks +4 (1 ranks, 3 dex)
Perform +5 (3 ranks, 2 cha)
Search +4 (1 ranks, 3 int)
Sense Motive +5 (5 ranks, 0 wis)
Sleight of Hands +8 (5 ranks, 3 dex)
Spot +4 (4 ranks, 0 wis)
Tumble +10 (7 ranks, 3 dex)
Use Magic Item +9 (6 ranks, 3 Int)
Use Rope +6 (3 ranks, 3 dex)
LANGUAGES:
Common, Elven, Goblin, Orc
EQUIPMENT:
HEAD -> Hat of Disguise (1,800gp)
LENSES ->
CLOAK ->
NECK ->
ARMOR ->
ROBE ->
VEST ->
BRACERS -> Armor +1 (1,000gp)
GLOVES ->
RING 1 ->
RING 2 ->
BELT ->
BOOTS ->
BACKPACK ->
WEAPON (R)-> Rapier, Masterwork, Keen (2,232 gp)
WEAPON (L)->
MISC -> Efficient Quiver (1,800)
STORED EQUIPMENT:
Backpack with Waterskin, Scroll bandolier (25), 1 trail ration, bedroll, sack, Flint&Steel, 3 torches of Continual Flame, sack of caltrops (30), 2 tanglefoot bags, masterwork disguise kit (+1), emerald (200gp), ruby (150gp), hammer&chisel, chalk, 4 spare daggers
quill&ink(2), whip (use rope skill)
Scrolls:
Arcane Lock (1)(175gp)
Bull's Strength (3)(450gp)
Comprehend Languages (2) (50gp)
Identify (5) (625gp)
Mage Armor (5) (125gp)
Mount (4) (100gp)
Reduce Person (1) (25gp)
Remove Fear (2) (50gp)
Rope Trick (1) (150gp)
Spider Climb (1) (150gp)
Total: 1900gp
Potions:
Cure Light Wounds (4) (200gp)
CONSUMED:
8,932 gp
CASH
68 gp
A true jack-of-all-trades, Erenor does it all...he is a lady's man, known for his charming good looks and outlandish tales; he is a poet and regales courts and lords with high tales of dragons and hellish beasts; he is a scholar, having written several books on his travels and accomplishments, claiming to have answered several world mystries in his soon-to-be epic life; he is a warrior, having virually single-handedly beaten back an invading orc horde that would have otherwise crippled the local economy of a northern kingdom for decades...he loves the sound of his own voice and will be the first to tell anyone anywhere he's done it first, ten times better and with the odds stacked twice as high against him.....a true rogue. (CG)
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