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Fallen Angel [OOC] - Calling all my players!


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Ok, I'm in. :)

Since we've just lost our Rogue, I'm happy to go with a Bard. Heavy on skills, should be able to fill in for a Rogue.

Basic premise is that he's out adventuring to learn. He has a tiny knack for magic (bardic spells), but wants to find out what magic is really about. Knowledge, rogue skills, and Use Magic Device. Probably human.

Today is a bit busy, but I'll have a character up tomorrow.

Fanog
 


point buy as per DMG, 32 points. (It's up in the first post in this thread.)

I had an unexpected night off. Character is nearly done, will post in an hour or so.

Fanog
 

Here he is, let me know if you have any questions, or if I made some mistakes.

Fanog


Thomas Gangier, male human Rog2/Brd3
Str 12, Dex 15, Con 12, Int 14, Wis 10, Cha 16

SV Fort +2, Ref +8, Will +3
Init +2; AC 16 (+4 armor, +2 Dex); BAB +3; hp 25
Class abilities: Sneak Attack +1d6, Evasion, Bardic Music 3/day, Bardic Knowledge +5

Attacks
+7 ranged (1d6+2/crit x3, Shortbow), or
+8 ranged (1d6+3/crit x3, Shortbow within 30 ft.), or
+5 melee (1d6+1/crit 19-20, Short Sword

Feats:
Magical Talent (+2 Spellcraft, Kn. Arcana)
Point Blank Shot
Weapon Focus (Composite Shortbow)

Skills: (8+1+2)x5 + (4+1+2)x3 = 76 points
Concentration 5 / +6
Decipher Script 4 / +6
Diplomacy 2 / +7 (Syn)
Disable Device 4 / +6
Gather Information 5 / +8
Knowledge (Arcana) 8 / +12
Listen 6 / +6
Search 8 / +10
Sense Motive 5 / +5
Speak Language 2
Spellcraft 7 / +9
Spot 5 / +10 (item)
Tumble 5 / +7
Use Magic Device 8 / +11 (+13 for scrolls, Syn)
Wilderness Lore (cc) 2 / +1

Languages:
Common, Draconic, Elven, Dwarven, Celestial

Equipment:
+1 Mighty Composite Shortbow [+1 Str] 2450 gp
+1 Studded Leather Armor 1175 gp
MW Shortsword 310 gp
60 Arrows 3 gp

Wand of Magic Missile (5th level, 25 charges) 1875 gp
Eyes of the Eagle 1000 gp
Elemental Charms (BoEM1) 1250 gp
Pillow of Blissful Rest (BoEM3) 100 gp
Ioun Stone (dull gray) 25 gp

Scrolls:
1st - Blood Spikes (BoEM2) [x2], Magic Weapon, Spider Climb 100 gp
2nd - Cure Moderate Wounds, Darkvision, Knock 450 gp

Traveller's Outfit and basic Adventuring Gear ~10 gp?
3 Sunrods, 4 Tindertwigs 10 gp
Coins and gems 242 gp

Spells:
Cast per day: 3/2; DC 13+lvl; Spell Failure 15%
Spells known: 0 - Hygiene, Transcibe (BoEM3), Detect Magic, Read Magic, Ghost Sound, Open/Close; 1st - Charm Person, Grease, Protection from Evil

Background Pretty standard, but what the heck ;)
Thomas Gangier was born as son of a farmer in a rather small village. His life was little different from the other boys of his age; exploring the woods, helping out on the farm, dreaming of the wide world and the wonders that it held. All of that changed when Thomas discovered that he had sorcerous talent, at the age of 16. He was instantly awed by the brilliance and diversity of magic, and wanted to learn more about it. Thomas decided to learn what magic was really about, and set out to explore the world.

It turned out that Thomas was not really good at doing magic, but what he lacked, he made up in hard study. He soon found out that he didn't care so much about the actual power that magic gave him, as in the wonders of the diversity of magic. He didn't really pursue the study of his own spells after that, but began extensive research on the different ways that magic manifests itself.

Thomas is very good-natured, an all-round likeable fellow. He is still pretty young, just short of twenty, but has seen quite a lot of the world already. He is quite open and hasn't forgotten the way he was raised, but he tends to be naïve sometimes. Thomas still travels the world in search of (knowledge on) odd forms of magic. Even though he doesn't necessarily 'hoard' magic items, he does have a soft spot for small magical trinkets and charms.
 
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Lomas Briggenthal, human male, Seer 5 (secondary Psychometabolism and Telepathy)

Str 8, Dex 14, Con 14, Int 12, Wis 18 (+1 from level), Cha 11
HP 5d4 + 10 (=25)
AC 19 (+2 Dex, +2 Lg Darkwood Shield, +4 Mithril Chain, +1 Ring of Protection)
Fort +6, Ref +6, Will +9
Align N
Move 30' base (60' downhill, 45' flat, 30' uphill with Boots of Skating)

BAB: +2 (+1 in melee, +4 ranged)
MW Silver dagger (+2, d4-1 melee; +5, d4-1 thrown)
Base Psi Combat +4 (+7 with Mental Adversary)
Default/passive psi combat mode: Psychic Subdual +2

Feats:
Mental Adversary (+3 in psi combat), Overwhelm Buffer (force non-psis into psi combat), Lightning Reflexes, Inner Self, Creature Capacitor (5 point limit)

Skills:
Autohypnosis (cc) +6; Concentration +10; Knowledge (psionics) +3; Listen +12; Psicraft +7; Sense Motive +12; Spot +12; Stabilize Self (cc) +4

Power Points/day: 12 + 9 (stat bonus) + 1 (Inner Str) = 22
Creature Capacitor allows storage of 5 points in my body as well.

Powers:
0-level - Inkling, Far Hand, Finger of Fire, Missive, Elf Sight, Float
1-level - Object Reading, Lesser Body Adjustment, Ego Whip, Chrysalis
2-level - Sensitive to Psychic Impressions, Recall Pain


Psi Crystal - "Blaze" (Hero, +2 Fort save)
Int 8; Blindsight 40ft; Emp/Telepathy; Self-propelled 20ft (costs 1pp); AC13, Hardness 8, HP 20.


Gear

Mundane: Masterwork silvered dagger x2, backpack, bedroll, belt pouch, 2 days trail rations, flint and steel, waterskin, traveler's garb. (626.1GP)

Magical: Everburning torch, 4 dull gray ioun stones, cloak of protection +1, ring of protection +1, mithril chain shirt, large darkwood shield, potion: alter self, boots of skating, power stones (levitation, clairvoyance, invisibility, animal affinity x3, darkvision, fly). (8272GP)

Coin: 101GP, 9SP


Lomas is a skinny young man of 22 years. While weak, he does not come across as unhealthy. He generally dresses well and there is a great depth of character and wisdom in his eyes.

Psi manifested itself in Lomas at an early age. His parents, simple peasants, did their best for him, but often tried to hide their son's talents out of unjustified fear. In his early teens, a wandering bard recognized and identified Lomas' gifted inner senses. The bard connected Lomas with another psi for further training.

Lomas' tutelage under the seer Farsath lasted only two years - just long enough for Lomas to feel he was capable of carrying on his own study. Farsath used her psi powers toward highly dubious and unethical ends, and her demands upon Lomas to do likewise rubbed him the wrong way.

He has traveled across the country for the last two years - seeing sights, meeting people, and trying to further develop his talents as a seer. His psicrystal, Blaze, is constantly urging him to perform heroic deeds. Lomas grumbles at the nagging, but usually concedes and helps those in need. The psicrystal is, after all, a manifest part of Lomas' subconscious mind.
 
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Great looks like we have a number of great characters. This looks to be lots of fun. I happen to have entirely too much time on my hands (being a teacher in the summer in Japan means I have to sit on the computer for 8 hours) so I have gone over all of the characters posted so far. There was a rule I guess I should have posted earlier re: hps. I work on max at first, half for every level after. With that in mind here are my notes regarding each of your characters.

someone: +1000gp, -1 fort, -1 will (I imagine that you have bought a cloak of resistance +1, in which case you get +1 ref)

sollir: +3 hp, spellbook (should have mentioned this house rule too: for starting wizards their spellbooks have double the spells
they can cast), +135gp (potions came to 3800, scrolls to 4550, rest 515), +1 skill point

fanog: 25 hp, counting up skill points I have you at 3 over.

rybaer: +2 hp, diplomacy is also a crossclass skill for Seers so I think you overspent skill points by 2, just a reminder its 9000gp for when you get to that part.

Thrarn and Thels, I will have a look over your two fighters when you get them up :)
 

Erekose13 said:


someone: +1000gp, -1 fort, -1 will (I imagine that you have bought a cloak of resistance +1, in which case you get +1 ref)


Yes, you are right, I bought a cloak of resistance that doesn´t appear anywhere. The breakdown of ST are:

Fort 4(base)+3(Con)+1(Magic)+2(Feat)=+10
Ref 1(base)+1(Dex)+1(Magic)=+3
Will 4(base)+3(Wis)+1(Magic)=+8

I edited the post.
 

Erekose13 said:
fanog: 25 hp, counting up skill points I have you at 3 over.

Oops, you're right. I really had to squeeze and went through numerous versions. Edited in my post above, removed two points of Wilderness Lore, one of Decypher Script.

Fanog
 

Erekose13 said:


rybaer: +2 hp, diplomacy is also a crossclass skill for Seers so I think you overspent skill points by 2, just a reminder its 9000gp for when you get to that part.



Fixed up the skill and HP. I've changed one feat and a 0-level power since the first draft. Also, gear has been purchased. Please double-check the costs...each time I tallied it, the numbers seemed to change. My notes were pretty ugly.

Just a heads up on playing style. I intend to heavily utilize Object Reading and Sensitive to Psychic Impressions - the defining powers of the character. In combat, Lomas will always try to drag a non-psi into psionic combat to gain an advantage over him/her. This will most often be with the attack mode Empathic Multiplier, but could change depending on the nature of the foe.

The armor and shield Lomas uses are a non-issue in spite of his lack of proficiency because neither carries a check penalty.

Let me know if you see anything else you want fixed. Looking forward to playing.
 

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