So are you actually stating that in your perception of these movies the characters actually somehow have this meta knowledge? Are you saying that inside their head is not just a hope but a secret knowledge of the rules not applying to them and a stacked deck to keep them alive.
The meta information exists. That is fine.
But the heart of the greatness of the roleplay experience, IMO, is moving from the audience chair to being actually between the ears of the star. And if you carry this meta information with you then you have failed to truly get there.
No, my point is that the characters in these movies
have no thoughts at all. Why? Because they are fictional constructs. You can roleplay being afraid all you like, but, at the end of the day, they never balk at doing the suicidal. They jump out of the airplane, they close the door to the refrigerator (boo) and they take the swan dive down the chute rather than be taken prisoner by their newly discovered father.
The heart of roleplay is portrayal. I can portray that my character is scared out of his bleeding mind, but, at the end of the day, it is still the player who is going to make the choices.
Since I don't play 4E I would not know this. Which is why I said I would like to see rules in 5E to address it.
A red dragon is not the same threat as 25 archers. A dragon especially one that has the upper and is in the air and knows the PCs are coming for it is a huge threat and that is how it should be for a beast that can fly , breath nasty stuff on you and if it wants can grapple and take off and drop you from high in the air.
That being said while 25 archers should not be the same threat as the dragon they should still pose some kind of risk not be a cake walk.
I tend to level my city guard and things like that as the players level not as high but enough the make a decent challenge. I have been told by many people that this is not in the RAW or the RAI and just bad DMing.
Never said anything about 4e, other than how 4e would resolve it. Your choice to make the city guard similar level to the PC's is exactly how 4e would resolve the issue and, IMO, probably the best way of doing it.
But, let's get back to the example here. In an open fight between a 15th level party and a CR 15 dragon or any other creature for that matter, the party is expected to win. Sure, it might be damaging, but, it's
supposed to eat up about 20% of the party's resources. By 15th level, the fighter should not be limited to the ground - he should have the resources to let him fly, at least for a while. Heck, the cleric drops Air Walk (or whatever that spell is that lets you walk on air) on the party and now everyone can fly.
What happens when 20-25 archers face that same dragon? They die. They die very, very quickly. The dragon doesn't even lose hit points in all probability.
So, if you want you 20-25 archers to be a credible threat to the party, they have to be equal to a CR 15 creature. That's the only way to do it. Which is what you've done by upping their levels.
The main problem is that people want level to have some sort of in-game meaning. Town guards are 3rd level warriors, simply because that satisfies a certain group's view of verisimilitude. It doesn't make sense for town guards to be 13th level. Why would they be 13th level and not the lord of the town?
And, if you insist that level has in game meaning, then this makes sense. OTOH, if you accept that level is a meta-game construct, then there's no problem with scaling guards. Guards are Party Level-2 because that makes for better in game fiction. What are the guards when the party is not around? Who cares? If the DM wants the marauding orcs to pillage the town, they pillage the town.
I think I just heard a simulationist break a tooth.
