MichaelSomething
Legend
What we really need is the setting from Thomas the Tank Engine. That has lore spanning back centuries!
I disagree. Doing that provides no incentive to use firearms in a genre where logically almost everyone should be doing so.
Okay, not plot armor (although it's just about all that saves John Wick), then personal shields, "advanced" armor, nanotech mumbo jumbo, etc.The problem with that is that the more explicit that plot armor becomes, the less the game feels like D&D to a lot of folks. My preference would be something like Stars Without Number if you want D&D-style play in a sci-fi setting.
In many of those franchises, people still mostly use firearms. Just about every character in the Bad Batch except the one pictured for example. Why would you expect players to do that, if every weapon is the same except for aesthetics?Because we don't have bow-casters and energy swords in science fantasy depictions?
Mass Effect
View attachment 285742
Halo
View attachment 285743
Star Wars The Bad Batch
View attachment 285744
Not to mention Chewbacca's bow caster, Worf's Bat'leth. The list goes on.
I don't. It is an option.In many of those franchises, people still mostly use firearms. Just about every character in the Bad Batch except the one pictured for example. Why would you expect players to do that, if every weapon is the same except for aesthetics?
Sci-fi trappings help, definitely.Okay, not plot armor (although it's just about all that saves John Wick), then personal shields, "advanced" armor, nanotech mumbo jumbo, etc.
An option the players have no reason to take.I don't. It is an option.
Genre acceptance?An option the players have no reason to take.
Well I am looking at this from a trad or classic point of view. In such a game, concrete differences between weapons tend to matter more. A sci-fi version of 5e that doesn't discourage longbows will see PCs with longbows. In a narrative/storygame, genre emulation might be adhered to without a mechanical difference.Genre acceptance?
Some times I tried to imagine a D&D setting drinking from lots of different sources, for example Spelljammer adding aliens and factions from Star Wars, Star Trek, Mass Effect, Halo, Babylon 5, Stargate.
Only problem with firearms in fantasy games is that most gamers and game designers don't understand jack about guns or their history. Primitive firearms in real-life replaced bows and crossbows on the battlefield, in professional militaries, because 1) guns are cheaper to manufacture than military-grade bows, 2) guns are easier to carry and maintain than bows, 3) powder and shot are cheaper to manufacture than arrows, 4) powder and shot are lighter and easier to carry than arrows, and 5) training a rifleman takes weeks, compared to months for an arbalest and generations for an English longbowman.Hasbro has got the adventage to be a megacorporation with enough experience about licencing. But their weak point is they can't publish a sci-fi or modern age setting being totally retrocompatible with d20 Fantasy. The firearms break the power balance.