Re: Re: Fantastic mysteries vs. DM cheating
Good point. White Wolf's Mage:The Ascension is another such game. By comparison, there's very little codification in it's magic system. Very open and fluid.
Now, RPGs have some codes and rules (for the sake of consistency, if nothing else). At times this is used to simplify matters - keep the DM and players from wondering "why?". But it's hardly the case that everything is codified, so that nobody ever has to wonder about anything.
Heck, I'm running a game right now where, from the players point of view, wondering how and why things work is a major reason for playing the game.
Bagpuss said:Hmm can't agree with you on that point. The nature of D&D perhaps with it codified spell lists, and magic item catalogs, etc. but many other RPG's are much more flexible.
Good point. White Wolf's Mage:The Ascension is another such game. By comparison, there's very little codification in it's magic system. Very open and fluid.
Now, RPGs have some codes and rules (for the sake of consistency, if nothing else). At times this is used to simplify matters - keep the DM and players from wondering "why?". But it's hardly the case that everything is codified, so that nobody ever has to wonder about anything.
Heck, I'm running a game right now where, from the players point of view, wondering how and why things work is a major reason for playing the game.
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